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In this chapter, you learned about the various flexible data structures that are part of the BetterMUD. By now, these concepts should be familiar to you, since I've explained how they work before.

Using a scripting language is a nice and powerful way to enhance the flexibility of your game, as I hope you'll see in the upcoming chapters.


The Command objects returned by the database are always new, and it is up to the character who requested the objects to delete them when he's finished.

In the next chapter, I show you the overall game logic and how to actually use these classes to start putting together a solid MUD.

[ LiB ]

MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton © 2008-2017.
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