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Chapter 1: Mobile Commerce Systems
Table 1: Major mobile commerce applications
Table 2: Specifications of some major mobile stations
Table 3: Comparisons of two major kinds of mobile middleware
Table 4: Major WLAN standards
Table 5: Major cellular wireless networks
Table 6: Major satellite systems
Chapter 3: Java 2 Micro Edition for Wireless Enterprise Applications
Table 1: J2ME profiles and APIs
Table 2: XML parsers that are appropriate for MIDP
Chapter 4: Configuring M-Commerce Portals for Business Success
Table 1: Distinction between m-commerce and e-commerce
Table 2: Personalization, permission, and specifications in m-commerce and e-commerce
Table 3: Contents of an effective business strategy for m-portals
Table 4: M-portal partner products and services
Chapter 7: OntoQueryAn Evolutionary Approach for Query Formation and Information Retrieval
Table 1: Results showing effectiveness of GA
Chapter 8: Modeling the Dynamics of Emerging Mobile Data Services Markets
Table 1: Typical MDS applications
Table 2: One-way ANOVA tests of relationships among content bundles and subscriber attributes
Chapter 9: Short Message Service (SMS) and its Applications
Table 1: Comparison between standard communication media (Clickatell, 2002)
Chapter 10: Multimedia Messaging Peer
Table 1: SMS versus MMS
Table 2: Jxta services
Chapter 13: Quality of Perception in M-Commerce
Table 1: Video categories used in QoP experiments
Chapter 14: QoS-Oriented Medium Access Control for All-IP/ATM Mobile Commerce Applications
Table 1: MAC protocol classification matrix with examples
Table 2: Comparing MAC protocols efficiency and time barrier overcoming abilities
Table 3: Comparing MAC protocols in terms of QoS-provisioning capabilities
Table 4: Comparing MAC protocols in terms of All-IP/ATM architecture support
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Mobile Commerce Applications
ISBN: 159140293X
EAN: 2147483647
Year: 2004
Pages: 154
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Making Programs Think Branching Statements and Subroutines
Game Graphics Learning to Use Bitmaps
Adding Sound Effects to Your Game
Epilogue
Managing Enterprise Systems with the Windows Script Host
File Operations
Data Access
Internet Information Server
Exchange Server
Security
C & Data Structures (Charles River Media Computer Engineering)
Control Structures
Function
Recursion
Files
Stacks and Queues
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Part I: SOA and Web Services Fundamentals
Policies
Business service layer
WS-Addressing language basics
SOA support in .NET
An Introduction to Design Patterns in C++ with Qt 4
Introduction to UML
Memory Access
Arrays, Functions, and Return Values
Valid Pointer Operations
Chapter Summary
MPLS Configuration on Cisco IOS Software
Overview of MPLS Forwarding
Deployment Scenarios with CSC Architecture
Command Reference
L2TPv3 Overview
Command Reference
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