Summary


The first stage of character rigging for Kila and Grae is complete. We have created base skeletons and adjusted the rotational axes to correct orientations, allowing the skeletons to animate correctly. Next we will add controls to the skeletons, making it easier to pose and animate the characters.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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