This chapter introduced you to the idea of keeping ActionScript outside of Flash for faster, more scalable, and more reusable code. We went over how Flash looks for these files as well as the old way of incorporating external ActionScript. We covered all the fundamentals of creating your own external classes including the differences between public and private as well as static. This chapter also covered the three basic elements each object has:
And we finished off with a large example that brought the fundamentals together.
It's important to experiment with external ActionScript and see where you and your team can benefit from using it to achieve greater scalability and reusability.