What is Rule 1? | ||
Give two or three examples where you could have applied this rule but did not, and describe how results might have been different if you did apply it in one of those situations. | ||
What is Rule 2? | ||
Give two or three examples where you could have applied this rule but did not, and describe how results might have been different if you did apply it in one of those situations. | ||
Which of the following puts pressure on a game project?
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EXTRA CREDIT: Name the two science fiction games that feature the phrases "Don't Panic" and "Trust No One." |
Answers
Don't panic. | |
The answer is specific to the reader. | |
Trust no one. | |
The answer is specific to the reader. | |
d | |
"Don't Panic" is from Douglas Adams' The Hitchhiker's Guide to the Galaxy (www.douglasadams.com/creations/ infocom .html) and "Trust No One" is originally from The X-Files (www.thexfilesgame.com). You can claim extra credit if you also recognized "Trust No One" as a tagline from the game Ice Nine . |