onStatus Catch-All Template (SSAS and Flash)


Use this script to overwrite all onStatus function prototypes . By including this script template, you will not be required to define any onStatus events. This is an excellent tool for debugging.

Listing E.5 onStatus (Catch-All) ActionScript Template
 function onStatusTemplate(info) {       infoMessage_array = info.code.split(".");       trace(" ** Status Message Received for: "+infoMessage_array[0]+" **");       trace(" ** "+new Date());       trace("    ::: Level> "+info.level);       trace("    ::: Code > "+info.code);       // Trace extra Information properties       if (info.description != undefined) {             trace("    ::: Description> "+info.description);       }       if (info.details != undefined) {             trace("    ::: Details> "+info.details);       }       if (info.application != undefined) {             trace("    ::: Application> "+info.application);       }       switch (infoMessage_array[0]) {       case "Application" :             trace("     ::::Application Messages");             // Display Script Error Messages             if (infoMessage_array[1] == "script") {                   trace("    ::: Script Error Details.  Filename> "+info.filename+" graphics/ccc.gif Line> "+info.lineno);                   trace(info.linebuf);             }             // Place Code Here             break;       case "Camera" :             //    :::: Handle Camera Messages             // Place Code Here             break;       case "Microphone" :             //     :::: Handle Microphone Messages             // Place Code Here             break;       case "NetConnection" :             //     ::: Handle NetConnection Messages             if (infoMessage_array[2] == "Success") {                   trace("    ::* Connection was Accepted by the Server , continuing to graphics/ccc.gif load!");                   // Scripts to run when the Connection has succeeded                   nc.call("sayHelloServer", new server_ret());                   nc.call("setConnectTimes", new server_ret());                   connectObjects();                   streamIt();             }             // Place Code Here             break;       case "NetStream" :             //     :::: Handle NetStream Messages             // Place Code Here       }       trace(" ** End Status Message for: "+infoMessage_array[0]+" **");       trace(""); } 

Listings E.6 and E.7 will assign this template to the object onStatus prototypes on the Client and in SSAS.

Use the ActionScript in Listing E.6 in Flash to use the onStatus template in Listing E.5 to overwrite the object prototypes. Trace actions will appear in the Flash Output window, when testing your Flash movie in Flash MX.

Listing E.6 Overwrite Flash ActionScript Object's onStatus Event
 // Client Side Objects Camera.prototype.onStatus = onStatusTemplate; Microphone.prototype.onStatus = onStatusTemplate; NetConnection.prototype.onStatus = onStatusTemplate; NetStream.prototype.onStatus = onStatusTemplate; SharedObject.prototype.onStatus = onStatusTemplate; 

Use the ActionScript in Listing E.7 in SSAS to use the onStatus template in Listing E.5 to overwrite the object prototypes. Remember, the ActionScript in Listing E.5 must be added or loaded into the main.asc file for this to work. Trace actions will appear in the App Inspector or the NetConnection Debugger.

Listing E.7 Overwrite Server-Side ActionScript Object's onStatus Event
 /* main.asc file */ // Server Side Objects Application.prototype.onStatus = onStatusTemplate; Stream.prototype.onStatus = onStatusTemplate; SharedObject.prototype.onStatus = onStatusTemplate; 


Macromedia Flash Communication Server MX
Macromedia Flash Communication Server MX
ISBN: 0735713332
EAN: 2147483647
Year: 2002
Pages: 200
Authors: Kevin Towes

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