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Chapter 3: The Pictures of Mathematics
Figure 3.1: 1D coordinates
Figure 3.2: 2D coordinates
Figure 3.3: 3D coordinates
Figure 3.4: Line segment
Figure 3.5: Angles
Figure 3.6: Perpendicular lines
Figure 3.7: Parallel lines
Figure 3.11: Reproduced from Wikipedia under the GNU license
Figure 3.21: Circumference, diameter, and radius
Figure 3.24: Radian
Chapter 16: ClanLib-Core Classes
Figure 16.2: A list of sprite frames in one image, organized in one row and four columns
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Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors:
Alan Thorn
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CompTIA Project+ Study Guide: Exam PK0-003
Beginning C++ Through Game Programming
Beginning Game Programming
The Ultimate Guide to Video Game Writing and Design
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Beginning Cryptography with Java
The JCA and the JCE
Message Digests, MACs, and HMACs
Distinguished Names and Certificates
Certificate Revocation and Path Validation
Key and Certificate Management Using Keystores
Image Processing with LabVIEW and IMAQ Vision
Other Image Sources
Quantitative Analysis
Shape Matching
Reading Instrument Displays
Image Focus Quality
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Building a Complex application Using Boost.Build
Replacing a File Extension
Computing Variance, Standard Deviation, and Other Statistical Functions
Hardcoding a Unicode String
Using Pointers to Class Members
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Individual change
Team change
Cultural change
IT-based process change
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 21. Broadcast Your GPS Position
Hack 46. Proxy Web Traffic over SSH
Hack 88. Primestar Dish with Biquad Feed
Hack 92. Determine Your Antenna Gain
Appendix B. Wireless Hardware Guide
Understanding Digital Signal Processing (2nd Edition)
COMPLEX DOWN-CONVERSION
HILBERT TRANSFORM DEFINITION
FIXED-POINT BINARY FORMATS
Appendix D. Mean, Variance, and Standard Deviation
Appendix F. Digital Filter Terminology
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