index_S

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sandbox restrictions
       XML  
sandbox security   2nd  
saving
       SharedObject   2nd   3rd   4th  
scalability
       characteristics of object-oriented design  
scenario testing  
Schema tab  
schemas
       data management process   2nd   3rd   4th   5th  
security
       LocalConnection object
               security on receiving movie   2nd   3rd  
               security on sending movies   2nd  
       Web Services  
       XMLSocket  
security sandbox restriction   2nd  
selectedIndex   2nd  
sendAndLoad()   2nd   3rd  
sending
       XML documents   2nd   3rd  
sequence diagrams
       Customer class  
       defining solutions   2nd  
       Employee class  
       Offer class  
       product domain   2nd  
       Subscription class  
serializeValues()  
server-side method
       from ActionScript
               calling with Flash Remoting  
               dealing with results from (Flash Remoting)   2nd   3rd  
ServerSide ActionScript (SSAS)  
ServerSide JavaScript (SSJS)  
setChangeHandler()  
setDataProvider() method  
setInterval() function  
setters
       building implicit setters   2nd   3rd   4th  
       classes   2nd   3rd   4th   5th  
       implicit setters   2nd  
        methods
               private attribute   2nd   3rd   4th  
       private property  
               explicit   2nd  
               implicit   2nd   3rd   4th   5th  
setText() method  
setValues()  
SGML (Standard Generalized Markup Language)  
SharedObject   2nd   3rd  
       creating   2nd   3rd  
       populating   2nd   3rd  
       saving   2nd   3rd   4th  
SharedObject (Flash Communication Server)   2nd  
SharedObject SSAS object  
SharedObject.clear()  
SharedObject.flush()  
SharedObject.getLocal()  
SharedObject.getSize()  
Ship Product method  
Simple Object Access Protocol.   [See SOAP]
SIMULA  
simulations  
singletons  
SM (Subscription Manager)  
SOAP   2nd   3rd  
SOAP (Simple Object Access Protocol)  
solutions
       defining
               object-oriented project phases   2nd  
               sequence diagrams   2nd  
               use-case diagrams   2nd   3rd  
solutions to domain problems  
       domain models   2nd  
       use case diagrams   2nd  
Sorenson Squeeze  
sound
       FLV and MP3
               developing Flash Communication Server MX applications in Flash   2nd   3rd  
Sound class  
sourcedata parameter  
SSAS  
       ActionScript  
       Flash Communication Server MX   2nd   3rd   4th  
       objects   2nd  
        variables
               data typing  
SSAS (ServerSide ActionScript)  
SSJS (ServerSide JavaScript)  
Standard Generalized Markup Language (SGML)  
standards
       Web Services  
               SOAP   2nd   3rd  
               WSDL   2nd   3rd  
statements
       call  
       trace statement.   [See trace statement]
static attributes
       classes   2nd  
static keyword  
static methods   2nd   3rd  
static properties  
       adding to custom classes   2nd   3rd  
       built-in objects   2nd  
status object  
statusObject  
Stream SSAS object  
streaming
       Flash Communication Server MX   2nd   3rd  
String() function  
sub[]  
submenus
       creating  
subpackages  
subscribing  
Subscription class  
       class diagrams   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th  
       sequence diagrams  
       use cases   2nd   3rd   4th  
Subscription Manager (SM)  
super keyword
       and constructors   2nd   3rd   4th  
       implementing inheritance   2nd   3rd  
super.postInit()  
superclasses
       ApplicationView   2nd   3rd  
               creating Create offer screen   2nd   3rd   4th  
               creating Create product screen   2nd   3rd  
               creating Find product screen   2nd   3rd   4th   5th   6th   7th   8th  
               creating main movie clip   2nd   3rd  
               creating navigation clips   2nd   3rd   4th  
supported server environments
       for Flash Communication Server MX   2nd   3rd   4th   5th   6th   7th  
SWC files
        components   2nd   3rd  
synchronization objects  
syntax
       ActionScript 2.0  
               ActionScript editor  
               case sensitivity   2nd  
               code hinting   2nd  
               datatypes   2nd   3rd  
               typing variables   2nd  
system events
       as inter-object communications   2nd   3rd  
system testing  
systems
       auditing   2nd  
       designing.   [See designing systems]

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Object-Oriented Programming with ActionScript 2.0
Object-Oriented Programming with ActionScript 2.0
ISBN: 0735713804
EAN: 2147483647
Year: 2004
Pages: 162

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