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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] sandbox restrictions XML sandbox security 2nd saving SharedObject 2nd 3rd 4th scalability characteristics of object-oriented design scenario testing Schema tab schemas data management process 2nd 3rd 4th 5th security LocalConnection object security on receiving movie 2nd 3rd security on sending movies 2nd Web Services XMLSocket security sandbox restriction 2nd selectedIndex 2nd sendAndLoad() 2nd 3rd sending XML documents 2nd 3rd sequence diagrams Customer class defining solutions 2nd Employee class Offer class product domain 2nd Subscription class serializeValues() server-side method from ActionScript calling with Flash Remoting dealing with results from (Flash Remoting) 2nd 3rd ServerSide ActionScript (SSAS) ServerSide JavaScript (SSJS) setChangeHandler() setDataProvider() method setInterval() function setters building implicit setters 2nd 3rd 4th classes 2nd 3rd 4th 5th implicit setters 2nd methods private attribute 2nd 3rd 4th private property explicit 2nd implicit 2nd 3rd 4th 5th setText() method setValues() SGML (Standard Generalized Markup Language) SharedObject 2nd 3rd creating 2nd 3rd populating 2nd 3rd saving 2nd 3rd 4th SharedObject (Flash Communication Server) 2nd SharedObject SSAS object SharedObject.clear() SharedObject.flush() SharedObject.getLocal() SharedObject.getSize() Ship Product method Simple Object Access Protocol. [See SOAP] SIMULA simulations singletons SM (Subscription Manager) SOAP 2nd 3rd SOAP (Simple Object Access Protocol) solutions defining object-oriented project phases 2nd sequence diagrams 2nd use-case diagrams 2nd 3rd solutions to domain problems domain models 2nd use case diagrams 2nd Sorenson Squeeze sound FLV and MP3 developing Flash Communication Server MX applications in Flash 2nd 3rd Sound class sourcedata parameter SSAS ActionScript Flash Communication Server MX 2nd 3rd 4th objects 2nd variables data typing SSAS (ServerSide ActionScript) SSJS (ServerSide JavaScript) Standard Generalized Markup Language (SGML) standards Web Services SOAP 2nd 3rd WSDL 2nd 3rd statements call trace statement. [See trace statement] static attributes classes 2nd static keyword static methods 2nd 3rd static properties adding to custom classes 2nd 3rd built-in objects 2nd status object statusObject Stream SSAS object streaming Flash Communication Server MX 2nd 3rd String() function sub[] submenus creating subpackages subscribing Subscription class class diagrams 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th sequence diagrams use cases 2nd 3rd 4th Subscription Manager (SM) super keyword and constructors 2nd 3rd 4th implementing inheritance 2nd 3rd super.postInit() superclasses ApplicationView 2nd 3rd creating Create offer screen 2nd 3rd 4th creating Create product screen 2nd 3rd creating Find product screen 2nd 3rd 4th 5th 6th 7th 8th creating main movie clip 2nd 3rd creating navigation clips 2nd 3rd 4th supported server environments for Flash Communication Server MX 2nd 3rd 4th 5th 6th 7th SWC files components 2nd 3rd synchronization objects syntax ActionScript 2.0 ActionScript editor case sensitivity 2nd code hinting 2nd datatypes 2nd 3rd typing variables 2nd system events as inter-object communications 2nd 3rd system testing systems auditing 2nd designing. [See designing systems] |
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