USING COLOR


Now that you understand the basic tools for choosing, mixing, and saving colors, let's look at the different ways to use color in Illustrator drawings.

Fills and Strokes

Open or closed paths, shapes, type, and just about everything except placed images can be colored with fills and/or strokes.

Both fill and stroke colors may be chosen or created in a number of ways:

  • Predefined colors may be selected from the Swatches palette.

    Colors in placed images may be tinted or altered with either blending modes or filters.


  • Colors may be chosen from additional swatch libraries.

  • New colors may be mixed on the Colors palette.

  • Pattern fills and strokes may be loaded from additional libraries or created.

  • Multiple colors may be blended together via the Gradient palette or with a gradient mesh.

  • A graphic style containing fill and/or stroke colors may be applied to objects.

  • Colors may be picked up from other objects or even images with the Eyedropper tool.

  • Objects or their fills or strokes may be rendered semitransparent or assigned a blending mode so that they mix with other fills, strokes, or objects to create color from the mixture of the two.

Use the Transform and Offset Path effects on multiple fills or strokes to create unlimited effects without necessitating multiple copies of an object or text (see Chapter 20, "Working with Placed Graphics and Filters In Illustrator").


Multiple fills and strokes, each with their own transparency settings and effects, may be added to an object via the menu on the Appearance palette (see the section on the Appearance palette in Chapter 15, "Understanding Illustrator Palettes and Menus"). Select Add New Fill or Add New Stroke and then set its options. Intricate designs may be achieved by layering either fills or strokes or both, and applying blending modes and transparency to them (see Figure 17.8).

Figure 17.8. Multiple fills and/or strokes assigned as appearance attributes replace cumbersome layering of objects.


Strokes

Strokes are colored or patterned lines that follow the outside of a path. They may be either solid, dashed, or dotted, and can be rendered transparent or assigned a blending mode, either as part of such an effect on the entire object or independently of the rest of the object's fill and other appearance attributes.

The color of a stroke is defined on the Color palette, but all other attributes are handled by the Stroke palette (choose Window, Stroke to display it). By default, the Stroke palette displays only the weight or thickness of the stroke. Choose Show Options from the Stroke palette menu to access the rest of the palette (see Figure 17.9).

Figure 17.9. The Stroke palette (with options shown).


Change the weight either with the pop-up menu of common weights or by manually typing a value in points. Choose the style of end caphow far and in what shape the stroke extends beyond the pathand the Miter Limitthe angle of a stroked cornerand the style of corners. Align Stroke decides how strokes align to the path, whether straddling it (the default, where a 4-point stroke results in 2 points outside the path and 2 points inside overlapping the fill), stroke inside the path (all 4 points overlapping the fill), or aligned to the outside of the path (all 4 points of the stroke appear outside the fill).

To create a dashed or dotted line, check Dashed Line at the bottom of the Stroke palette. There are six measurement fieldsthree dashes and three gapsto help define very complicated dash patterns (see Figure 17.10). Only the first is required. Filling in the length of the first dash (in points) automatically creates gaps of the same size. For example: A 2-point dash creates a 2-point corresponding gap. If an even on-off-on dash is desired, no gap needs be entered. To widen or shorten the gap, enter a value. Create more complicated patternsfor example: 4 pt dash-2-pt gap-3 pt dash-2 pt gap-2 pt dashby filling in the appropriate boxes. To create dotted lines, use a small dash size equal to the stroke weightfor example, 1 or 2 points.

Figure 17.10. Different dash patterns and their settings.


InDesign enables you to specify a separate gap color for dashed or dotted lines. Illustrator does not include that feature because it has a much more powerful mechanism for creating a gap color and other advanced effects: the Appearance palette. Choose Add New Stroke from the Appearance palette menu, adding a second stroke to the original artwork. Set the options of the stroke appropriately and then drag its entry below the first, dashed stroke entry in the Appearance palette. The result is a dashed stroke with a separate gap color. Add additional strokes for more complicated patterns or effects.

Patterns

Patterns are vector artwork used to fill other vector artwork. They may be wallpaper-like repetitions, single objects (that are tiled or repeated automatically by Illustrator), solid-filled or unfilled type, or any path-based creation in Illustrator.

Creating a pattern is simple: Draw and style the object(s) to be used as a fill, select the object(s), and then choose Edit, Create Pattern. Give the pattern a name and click OK. The new pattern appears on the Swatches palette, ready to apply as a fill or even stroke (see Figure 17.11).

Figure 17.11. An object filled with the Grid on Grid pattern (in the default RGB Swatches palette).


Gradients

Gradients are two or more colors blended smoothly together, which is why a few other applications call them blends. They are created on the Gradient palette (choose Window, Gradient to display it).

On the Gradient palette menu choose Show Options to access all the palette's features (see Figure 17.12). The type choices are Linearcolors blend linearly into one anotheror Radialcolors blend outward in a circle. When Linear is the chosen type, Angle becomes active, enabling the gradient to be tilted to any positive or negative angle. Location becomes accessible when one of the gradient stops beneath the gradient preview is selected.

Figure 17.12. The Gradient palette (options shown).


Gradient stops store the colors in a gradient, injecting them into the fluent transition at the site of the stops' points. Click and drag gradient stops to change their locations and adjust the number of color shades appearing between them. Pushing two stops up against each other, for instance, creates a shallow transition between their colorsalmost a hard edge. Alternative to manually dragging the gradient stops, select them and use the location measurement field to define their position relative to the entire gradient.

To change the color of a gradient stop, click once on it; the arrow at the top of the gradient stop fills, denoting selection. The stop's color also loads into the Color palette. Edit the color using the Color palette, by Alt-clicking (Windows users) or Option-clicking (Mac users) a swatch in the Swatches palette, or by dragging a color swatch from the Swatches palette and dropping it directly onto the stop.

Add more colors or shades to the gradient by clicking beneath the preview but away from a gradient stop, which creates a new gradient stop (see Figure 17.13). Pressing Alt (Windows users) or Option (Mac users) while dragging a gradient stop duplicates it. Dragging one gradient stop onto another while holding Alt or Option swaps themfor example, in a duotone (two-color) gradient, swapping the gradient stops flips the direction of colors. Swatches may also be dragged from the Color or Swatches palette and dropped directly onto the gradient preview or the gradient stop area below it. A gradient may have as many colors as can be managed.

Figure 17.13. Complex gradients may be created by adding gradient stops.


Create a bilinear gradientwhere one color fades into another and then back to the original colorby using three gradient stops, the two on the ends set to the same color.


Click and drag in a gradient-filled object with the Gradient tool from the Tools palette to define the start point and endpoint for gradients and the angle of transition. Any colorable areas not touched by dragging the gradient tool fill with the solid color on the corresponding end of the gradient.

Gradient Meshes

Gradients may be only linear or radial; they cannot flow around shapes, transition in an arc or diamond form, or even give asymmetric priority to one color in the gradient. When an object requires smooth, nonbanded transition between colors, turn to gradient meshes (see Figure 17.14).

Figure 17.14. A photo-realistic painting (in-progress) created with a gradient mesh.


A mesh is a grid of points and path segments, called mesh points and mesh lines. Mesh points are fillable, and colors flow smoothly across the grid from one point to mix with the colors assigned to the mesh points (up to eight) surrounding it. Mesh lines define the direction of color flow. Between mesh points and lines are mesh patches, in which the color transitions are actually visible.

To convert a path to a gradient mesh, select the object and choose Object, Create Gradient Mesh. In the Create Gradient Mesh dialog specify a number of rows and columns into which initially to divide the object. The Appearance pop-up menu starts off the gradient mesh by applying a white highlight, either radiating from the center outward or from the edges inward. Highlight percentage controls the intensity of the highlight. Alternatively, select a path and click on it with the Mesh tool to initiate a gradient mesh.

A mesh follows the shape of the path. If opposing sides of a path are not identical, Illustrator extrapolates each stage of shape morphing between them, creating mesh lines and points that follow the extrapolation (see Figure 17.15). The default points and lines can be edited, however.

Figure 17.15. Mesh lines and mesh points follow the shape of the object.


Mesh points behave like anchor points: They have direction handles that may be modified with the Direct Selection tool, the Mesh tool, or the Bézier tools behind the Pen. The direction handles of mesh points control the angle and curvature of mesh lines.

With the Direct Selection tool or Mesh tool, click to highlight a mesh point and fill it by either choosing a swatch from the Swatches palette or mixing a color on the Colors palette. Swatches may also be dropped onto mesh points or mesh patches without selecting them in advance. Anchor points on the outside of the mesh path are also fillable.

Like anchor points, mesh points may be selected, moved, and modified by clicking or dragging across them with the Direct Selection tool, by using the Lasso tool, and with the Mesh tool (see Figure 17.16).

Figure 17.16. Mesh points may be selected and manipulated like anchor points.


Further divide the mesh by clicking on a mesh line with the Mesh tool, which creates a new row or column perpendicular to the one clicked on. Clicking inside a mesh patch adds both a new column and a new row at that point. To remove rows and columns, Alt-click (Windows users) or Option-click (Mac users) the mesh point with the Mesh tool. Clicking on a mesh line while holding Alt or Option removes only that row or column without also deleting the other.

To move a mesh point along the mesh linethus, reshaping only the column or row, not bothhold the Shift key while dragging the mesh point with the Mesh tool. Twirl all four mesh lines emanating from a mesh point by holding Shift while dragging one of the direction handles.

Gradient meshes are the secret to all levels of realism in Illustrator drawingsfrom cartoons to photorealistic portraits. They can be controlled and colored with precision, affording the artist absolute control over the coloring of an object, with much less effort and discombobulation than using separate objects and normal gradients for every color area.

Transparency

Transparency is the process of making an object less than perfectly opaque so it may interact with other objects. In Illustrator transparency takes many forms. Entire objects may be rendered partially transparentfrom 0% opaque (invisible) to 100% (fully opaque)as may each of their fills and strokes independently (see Figure 17.17). Effects like drop shadows and glows are also forms of transparency (see Chapter 20), as are blending modes (see the section on blending modes later in this chapter).

Figure 17.17. Objects with transparency blend with the objects behind them.


Simple opacity changes are accomplished by selecting the object or appearance attribute for transparency, and, on the Transparency palette (choose Window, Transparency to display it), entering an opacity percentage or clicking the arrow and moving the Opacity slider (see Figure 17.18). Any object in Illustratorshape, path, placed graphic, typecan be rendered transparent.

Figure 17.18. The Transparency palette (options shown).


In the middle of the Transparency palette are options for opacity masks (see the section on opacity masks in Chapter 20).

On the bottom of the Transparency palette are three check boxes:

  • Isolate Blending: Prevent the blending mode of the group or layer from affecting objects below the group or layer.

  • Knockout Group: Prevent objects in a group from blending with each other when checked. A square in the check box indicates that some objects in the group have knockout assigned and some do not.

  • Opacity & Mask Define Knockout Shape: Use opacity and an opacity mask to define the area in which other inks will be knocked out or not printed.

Blending Modes

Also on the Transparency palette is the blending modes pop-up menu. Blending modes control how the colors of one object affect the colors of other objects beneath. To blend the colors of one object with another, you apply a blending mode to only the upper object.

There are sixteen blending modes:

  • Normal: No blending mode; the colors of stacked objects have no interaction (other than that created by the Opacity setting or other device).

    With the Multiply blending mode, blending black always produces black, and multiplying by white has no effect on other colors.


  • Darken: Display the darker of the blended objects' overlapping colors, discarding the lighter.

  • Multiply: Multiply stacked colors by each other, resulting in darker tones.

  • Color Burn: Darken lower object colors by burning with the blended object colors. Blending with white has no effect on other colors.

  • Lighten: Display the brighter of the blended objects' overlapping colors, discarding the darker.

  • Screen: Multiply stacked colors by the inverse of each other, resulting in lighter tones.

  • Color Dodge: Lighten lower object colors by dodging with the blended object colors. Blending with black has no effect on other colors.

    With the Screen blending mode, blending black produces no effect, and screening by white creates white.


  • Overlay: Mix the luminosity and blended object color into lower object colors.

  • Soft Light: Depending on the luminosity of the blended object colors, Soft Light either dodges lower objects (if the blended colors are less than 50% gray) or burns (if the blended colors are more than 50% gray).

  • Hard Light: Depending on the luminosity of the blended object colors, Hard Light either screens lower objects (if the blended colors are less than 50% gray) or multiplies (if the blended colors are more than 50% gray). Blending with white or black produces only white or black.

  • Difference: Subtract the brighter of the blended objects' overlapping colors, discarding the darker. Blending with white inverts the colors. Blending with black has no effect on other colors. Convert spot colors to process.

  • Exclusion: Similar to the Difference blending mode, but with lower contrast. Blending with white inverts the colors. Blending with black has no effect on other colors. Convert spot colors to process.

  • Hue: Apply only the hue of the blended object colors to the luminosity and saturation of the lower object colors. Blending with white, black, or any percentage of black desaturates all colors, resulting in grayscale. Convert spot colors to process colors.

  • Saturation: Apply only the saturation of the blended object colors to the luminosity and hue of the lower object colors. Blending with white, black, or any percentage of black desaturates all colors, resulting in grayscale. Convert spot colors to process.

    Caution

    In CMYK process printing, 100% black ink knocks out all colors beneath, resulting in no blending. When employing a blending mode, use a rich black that includes black as well as a small bit (even 1%) of each of cyan, magenta, and yellow instead of pure black.


  • Color: Apply the hue and saturation of the blended object colors to the luminosity of the lower object colors. Blending with white, black, or any percentage of black desaturates all colors, resulting in grayscale. Convert spot colors to process.

  • Luminosity: Apply only the luminosity of the blended object colors to the hue and saturation of the lower object colors. Blending with white or black produces white or black. Convert spot colors to process.

Color Management During Printing

All the applications in Creative Suite 2 share a common color management engine and interface, and all handle the process in their respective print dialogs the same. In Illustrator's (choose Print from the File menu and then click on Color Management) are three pop-up menus: Color Handling, Printer Profile, and Rendering Intent (see Figure 17.19):

  • Color Handling: Select whether Illustrator or the printer handles the color management processes. Let Illustrator Determine Colors is the recommended option.

  • Printer Profile: This pop-up menu lists all ICC printer profiles installed on the computer. Select the profile matching the printer or output device. How the print device handles color is communicated to Illustrator by the printer ICC profile, and the Rendering Intent makes decisions based upon this profile.

  • Rendering Intent: Select the method employed when calculating how to convert out-of-gamut colors or colors that present in the document that cannot be reproduced with absolute fidelity by the print output device. Each rendering intent has a specific methodology for making these calculations:

    • Perceptual: Attempts to preserve the relationships between, and tonal range of, hues. Works best for artwork with subtle color changes like photographs and gradient meshes.

    • Saturation: Best for business graphics and artwork with large areas of one color, this rendering intent keeps the saturation level or vividness in out-of-gamut colors constant even if hues shift.

    • Relative Colorimetric: Converts out-of-gamut colors to the closest match color in the printer profile using the white point of both the source (the monitor's or document's assigned profile) and destination (printer) profiles as the common point of origin. Colors that fall within the gamut are scaled and altered to retain their relative distance from converted colors.

    • Absolute Colorimetric: Clips out-of-gamut colors to the first available in-gamut color in the hue range. In-gamut colors are not changed to preserve relationships, and white points are not matched and calculated.

Figure 17.19. The Color Management tab of Illustrator's Print dialog.





Special Edition Using Adobe Creative Suite 2
Special Edition Using Adobe Creative Suite 2
ISBN: 0789733676
EAN: 2147483647
Year: 2005
Pages: 426
Authors: Michael Smick

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net