Event Handlers


Event handlers are the most common way to work with events in Flash. Event handlers are nothing more than methods on objects. For example, the XML class has an event handler named onLoad. This onLoad event handler is actually a method of the XML class. When we create an instance of the XML class we can handle the onLoad event by overriding the onLoad method of that class. Overriding is a term used in object-oriented programming for when you replace one method with another. The following is an example that loads in an XML document:

    var xml:XML = new XML();     xml.onLoad = function() {       // Do Something     }     xml.load("http://www.dannypatterson.com/XML/rss.xml");


When we created the XML object, it already had an onLoad method that didn't do anything. Sometimes these are known as abstract methods. An abstract method is designed to be overridden and is how events are handled in most of the built-in Flash objects.

One thing to remember about this method of event handling is that you must deal with scope issues. The XML example is a good way to demonstrate this. Let's assume that the following code is on your main Timeline. The code inside the onLoad method will be run in the scope of the XML object. Therefore, the keyword this references the XML object. You can demonstrate this by using the trace command inside the event handler like this:

    var xml:XML = new XML();     xml.onLoad = function() {       trace(this);     }     xml.load("http://www.dannypatterson.com/XML/rss.xml");


You'll see in this example that this actually outputs the XML object. This isn't always the desired behavior. What if you wanted the event handler to execute in the scope of your main Timeline? One approach is to create a function and assign it to the event handler like the following example:

    this.onXMLLoad = function() {       trace(this);     }     var xml:XML = new XML();     xml.onLoad = this.onXMLLoad;     xml.load("http://www.dannypatterson.com/XML/rss.xml");


If you execute this code you might expect the output of this to be a reference to your main Timeline. But it isn't. It still references your XML object because the assignment of your onXMLLoad() function to the onLoad method was just a function reference. To get your onXMLLoad method to be called in the scope of the object it belongs to, you must use a utility class provided by Macromedia. The utility class is called Delegate and comes shipped with Flash 8. The following example shows you how to use it:

   import mx.util.Delegate;    this.onXMLLoad = function() {      trace(this);    }    var xml:XML = new XML();    xml.onLoad = Delegate.create(this, onXMLLoad);    xml.load("http://www.dannypatterson.com/XML/rss.xml");


Now when you run this code you will see that your trace statement outputs a reference to your main Timeline. The Delegate class has fixed our scoping issue.

There are many built-in classes that use event handlers, or callbacks. The following is a list of the classes and their callback methods:

Class

Callback Method

Button

onDragOut

 

onDragOver

 

onKeyDown

 

onKeyUp

 

onKillFocus

 

onPress

 

onRelease

 

onRollOut

 

onRollOver

 

onSetFocus

Camera

onActivity

 

onStatus

ContextMenu

onSelect

ContextMenuItem

onSelect

LoadVars

onData

 

onHTTPStatus

 

onLoad

LocalConnection

onStatus

Microphone

onActivity

 

onStatus

MovieClip

onData

 

onDragOut

 

onDragOver

 

onEnterFrame

 

onKeyDown

 

onKeyUp

 

onKillFocus

 

onLoad

 

onMouseDown

 

onMouseMove

 

onMouseUp

 

onPress

 

onRelease

 

onReleaseOutside

 

onRollOut

 

onRollOver

 

onSetFocus

 

onUnload

NetConnection

onStatus

NetStream

onCuePoint

 

onMetaData

 

onStatus

SharedObject

allowDomain

 

allowInsecureDomain

 

onStatus

Sound

onID3

 

onLoad

 

onSoundComplete

StyleSheet

onLoad

System

onStatus

TextField

onChanged

 

onKillFocus

 

onScroller

 

onSetFocus

XML

onData

 

onHTTPStatus

 

onLoad

XMLSocket

onClose

 

onConnect

 

onData

 

onXML


There is one major limitation to this method of event handling. It is a one-to-one event communication. What if you had two objects that needed to respond to the XML onLoad event? You would need to create a handler that notified both those objects individually. This is a difficult work around. The real solution is listeners. We'll discuss those in more detail later in this lesson.




Macromedia Flash 8 ActionScript Training from the Source
Macromedia Flash 8 ActionScript: Training from the Source
ISBN: 0321336194
EAN: 2147483647
Year: 2007
Pages: 221

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