Summary


There are many applications for modeling with polygons, but in this chapter, you have learned several different methods of manipulating basic forms that have been combined to make a polygon object. Using faces, vertices, and edges, you can re-create any shape or design you want with polygon modeling techniques. From organic shapes to the rigid architectural structures, you've explored the ever-expanding range of polygon modeling. Some of the tools you've used in this chapter include the following:

  • Image planes You can import drawings or blueprints into an orthogonal view to aid your modeling.

  • Split Polygon Tool This tool allows you to add detail where needed when modeling in the simulated Subdivision Surfaces technique.

  • Extruding polygons Using extrusions is another method for adding detail to a simulated Subdivision polygonal surface. Extrudes are ideal for adding bulges or indentations.

  • Smoothing You used smoothing to subdivide the cage duplicate and create the final tessellated character.

You've explored the first of three forms of modeling in Maya Polygons, Subdivision Surfaces, and NURBS. It's a rich, complex package that takes time to master, but this chapter has given you a glimpse of its potential. In the coming chapters, you'll revisit this office environment and use it as a test subject as you explore lighting, materials, animation, rendering, and other features. Modeling is only the first step!



Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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