There are many applications for modeling with polygons, but in this chapter, you have learned several different methods of manipulating basic forms that have been combined to make a polygon object. Using faces, vertices, and edges, you can re-create any shape or design you want with polygon modeling techniques. From organic shapes to the rigid architectural structures, you've explored the ever-expanding range of polygon modeling. Some of the tools you've used in this chapter include the following:
You've explored the first of three forms of modeling in Maya Polygons, Subdivision Surfaces, and NURBS. It's a rich, complex package that takes time to master, but this chapter has given you a glimpse of its potential. In the coming chapters, you'll revisit this office environment and use it as a test subject as you explore lighting, materials, animation, rendering, and other features. Modeling is only the first step! |