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Ico 41, 57
id Software 29, 32, 334, 404
idea cards 143, 144
idea fountain 141
idea tree 143
ideabase 141
IGDA xv, 424, 426, 430, 431
IGDA: Game Submission Guide 353, 430
Ignacio, Lem Jay 205
Illuminati 39, 248
illustrator 328
improving player choices 271–286
Incredible Hulk 401
Incredible Machine 84, 299, 400
independent game 168, 200, 307, 417, 418, 437, 439, 440, 441
independent production 436–437
Indiana Jones and the Last Crusade 146
Indianapolis 500 324, 325
Indie Game Jam 438–441
indirect control 14, 98, 128, 148, 397
individual objectives 248–249
industry trends 406
infiltration 297
Infocom 59, 298
information hidden 127
perfect 127
information structure 127–128
dynamic 128
hidden 127
mixed 127
open 127
Inspiration 178
inspiration 7–9
interactive experience 2, 3, 9, 133, 209
interactive storytelling 98, 99
interactive television 392, 393
interface 84, 167, 216, 293–311, 374
interface design 302–310
interface viewpoint first person view 299
isometric view 299
overhead view 298
side view 299
third person view 299
internally complete 226–235
International Game Developers As-sociation 424
interning 426
internship 394, 395, 424, 425, 426
interview 201, 208, 210, 232, 243, 367, 416, 417, 418, 424
inventor 1, 411
Ion Storm 39, 42, 439, 441
isometric 299
iterative design 11–15, 20
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