Index_J

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I

Ico 41, 57

id Software 29, 32, 334, 404

idea cards 143, 144

idea fountain 141

idea tree 143

ideabase 141

IGDA xv, 424, 426, 430, 431

IGDA: Game Submission Guide 353, 430

Ignacio, Lem Jay 205

Illuminati 39, 248

illustrator 328

improving player choices 271–286

Incredible Hulk 401

Incredible Machine 84, 299, 400

independent game 168, 200, 307, 417, 418, 437, 439, 440, 441

independent production 436–437

Indiana Jones and the Last Crusade 146

Indianapolis 500 324, 325

Indie Game Jam 438–441

indirect control 14, 98, 128, 148, 397

individual objectives 248–249

industry trends 406

infiltration 297

Infocom 59, 298

information hidden 127

perfect 127

information structure 127–128

dynamic 128

hidden 127

mixed 127

open 127

Inspiration 178

inspiration 7–9

interactive experience 2, 3, 9, 133, 209

interactive storytelling 98, 99

interactive television 392, 393

interface 84, 167, 216, 293–311, 374

interface design 302–310

interface viewpoint first person view 299

isometric view 299

overhead view 298

side view 299

third person view 299

internally complete 226–235

International Game Developers As-sociation 424

interning 426

internship 394, 395, 424, 425, 426

interview 201, 208, 210, 232, 243, 367, 416, 417, 418, 424

inventor 1, 411

Ion Storm 39, 42, 439, 441

isometric 299

iterative design 11–15, 20



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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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