Index N

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

magic  2nd 
    bringing people back to smiling and play  2nd  3rd 
    co-creating life  2nd  3rd  4th 
    creating life out of nothing  2nd  3rd 
    creating new worlds or enriching existing worlds  2nd  3rd  4th 
magic pills 
marketing
    reasons for putting emotion in games 
Masks 
masks  2nd 
Masks
    for hiding character's limitations 
massively multiplayer online games (MMOGs)
    valuable and appreciated roles  2nd 
    World Induction Techniques  2nd 
Matrix, The 
maturity 
Max Payne 
Max Payne  
Max Payne  2nd 
meaning
    experience with meaning 
Meaningful Nonlinear Re-Sequencing  [See MNR]
mechanics  2nd 
    pick-things-up mechanics 
Medal of Honor Rising Sun 
media
    reasons for putting emotion in games 
messages
    in games  2nd 
meta-groups
    MMOGs 
Midsummer's Night Dream, A 
mind-reading
    chemistry with NPCs  2nd 
mini-games 
Mini-Goals
    Plot Interesting Techniques 
minor NPCs  2nd 
misfortune
    NPC Rooting Interest Techniques 
mission fulfillment
    Self-Created Stories 
Mixed Emotions in WWII
    hypothetical games
        Player Toward NPC Relationship Deepening Techniques 
mixed impact modes
    Self-Created Stories  2nd 
MMOGs (massively multiplayer online games)
    valuable and appreciated roles  2nd 
    World Induction Techniques in  2nd 
MNR  2nd 
    arguments for not using  2nd 
MNR (Meaningful Nonlinear Re-Sequencing) 
MNR\
    applying to games  2nd  3rd  4th 
modular structures
    plots 
moods
    creating 
moral decisions 
    First-Person Deepening Techniques 
        case studies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
        technique stacking  2nd  3rd  4th  5th  6th 
Motivation Techniques  2nd  3rd  4th  5th  6th  7th 
    action puzzles 
    Cyberpunk Novelist case study 
    gameplay interruptions, avoiding  2nd 
    higher score  2nd 
    interesting plot  2nd 
    mysteries  2nd 
    player information interruptions, avoiding  2nd 
    plot twists  2nd 
    repetitive gameplay, avoiding  2nd 
    rewards  2nd 
    unexpected consequences  2nd 
movies  [See films]
multi-dimensional characters  2nd 
    case study  2nd  3rd  4th  5th  6th  7th  8th 
multi-endgame structures
    plots 
multi-function techniques  2nd  3rd 
multi-linear elements 
multi-mode structures
    plots 
multi-path structures
    plots 
multi-role games 
Multiple Viewpoints  [See also Idea Mapping]2nd  [See also Idea Mapping]3rd  [See also Idea Mapping]4th  [See also Idea Mapping]
    First-Person Deepening Techniques  2nd  3rd  4th  5th  6th  7th 
mysteries
    brainstorming emotional complexity 
    Motivation Techniques  2nd 
    Opening Cinematic Techniques 
Mystical 



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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