Index O

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Nobility 
non-verbal communication  2nd 
nonlinear structures
    plots 
NPC (non-player character) dialogue 
NPC Character Arc Techniques  2nd 
    Character Arcs  2nd  3rd  4th  5th 
        darkness before growth  2nd 
        failed Character Arcs 
        growth in increments 
        happy events cause growth 
        implying success 
        Masks to hide limitations 
        one arc 
        rocky growth 
    FLBW  2nd 
        relevance for games 
NPC Deepening Techniques  2nd  3rd 
    appreciation  2nd  3rd  4th 
    combining  2nd  3rd 
    Cyberpunk Novelist case study 
    false emotion  2nd 
    hiding secrets  2nd  3rd 
    masks  2nd 
    regret  2nd  3rd 
    Roman Empire case study 
    wisdom  2nd  3rd  4th 
NPC Interesting Techniques 
    case studies
        Boston Physicist 
    Cyberpunk Novelist case study 
NPC Rooting Interest Techniques  2nd 
    bravery 
    changing likability of characters  2nd 
    Character Diamonds  2nd  3rd 
    character you invest with life 
    characters for whom players are responsible  2nd  3rd  4th 
    empathy  2nd 
    past experiences  2nd 
    placing NPCs in danger  2nd 
    self-sacrifice  2nd 
    undeserved misfortune 
NPC Toward NPC Chemistry Techniques  2nd 
    characters can read each other's hidden feelings  2nd 
    characters speak highly of each other in the absence of each other  2nd 
    characters that think in the same way  2nd  3rd 
    fighting  2nd 
    Shared Bits  2nd  3rd 
    technique stacking  2nd 
NPC Toward NPC Relationship Deepening Techniques  2nd  3rd  4th 
    Character Diamonds  2nd 
    Layer Cakes
        relationships between characters' Layer Cakes  2nd 
NPC Toward Player Relationship Deepening Techniques  2nd 
    case studies
        Detectives, The  2nd 
        Post-Apocalyptic America Game  2nd  3rd 
    hypothetical games  2nd  3rd 
    layers of feeling  2nd 
    Roman Empire case study 
    technique stacking  2nd 
NPC-to-NPC references
    Cohesiveness Techniques 
NPCs  2nd  [See also characters]
    action 
    behavior of 
    bravery 
    caring about
        World Induction Techniques  2nd 
    Character Arcs
        Cross-Demographic Techniques 
    characters for whom players are responsible  2nd  3rd  4th 
    Chemistry
        characters can read each other's hidden feelings  2nd 
        characters speak highly of each other in the absence of each other  2nd 
        characters that think in the same way  2nd  3rd 
        fighting  2nd 
        Shared Bits  2nd  3rd 
    Chemistry between  2nd 
    chemistry with  [See Player Toward NPC Chemistry Techniques]
    creating  2nd  3rd 
    dialogue 
        adding color to  2nd  3rd  4th 
    doubts 
    emotional pain  2nd 
    emotions beneath the surface  2nd  3rd 
    insight 
    investing with life 
    major NPCs  2nd  3rd  4th  5th 
    minor NPCs  2nd 
    misfortune 
    overhearing 
    painful pasts  2nd 
    placing in danger  2nd 
    realism  2nd  3rd 
    regret 
    self-sacrifice  2nd  3rd 
    Traits
        versus quirks  2nd 
    wisdom 
    worries  2nd  3rd 



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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