A Game That Takes Place in a Rich World

A rich world is something that, layered into a game, will also increase its appeal to an older demographic.

The richness of Tolkien's world couldn't possibly be captured in a film. Most people agree, however, that the Lord of the Rings films did as good a job as was possible. It helped make the movie much more than just a kids' film.

To learn how to construct a rich world, take a look at Chapter 2.18, "World Induction Techniques;" Chapter 2.5, "Group Interesting Techniques;" and Chapter 2.6, "Group Deepening Techniques."



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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