Cross-Demographic Techniques

If I thought there was a magic pill, I wouldn't have written this book, for it would mean that everything you'd need to know about making games that were emotionally immersive could be summed up in a single technique.

Certainly one way to try to increase game sales is, when appropriate (and it's not always appropriate), to reach a range of demographics. Various films and TV shows have succeeded in appealing to both kids or teens, and adults as well, such as:

  • The Lord of the Rings films

  • The Terminator films

  • Pirates of the Caribbean

  • Star Wars Episodes IV, V, and VI

  • The Matrix (At the time this book is being completed, it's too early to say whether the sequels will have the same cross-demographic appeal as did the first film.)

  • The Austin Powers films

  • The Simpsons

  • The Toy Story films

  • The Men in Black films

  • Shrek

  • Buffy the Vampire Slayer

  • Angel

These films and TV shows appeal to multiple demographics, and they do so because they use what I call Cross-Demographic Techniques.

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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