A Case Study in Role Induction: Thief

A Case Study in Role Induction: Thief

Thief, in fact, uses a number of techniques discussed in this chapter:

  • License to break the rules. You get to steal things, and you get to act as narcissistically as you want.

  • Accomplishment. You're great at being a thief.

  • Abilities beyond the norm. You can make yourself unable to be detected.

  • He has a sense of mystery about him. He has mysterious abilities.

  • Garrett says few words.

Because of the preceding five techniques, when you play the game, you're willing to identify with Garrett, the character you play. And because you're willing, that identification is then enhanced in the game with:

  • Use of Self Auto-Talk

  • Garrett's Character Diamond; he (you) have the following traits:

    1. You're a master thief

    2. You're out for yourself

    3. You're dryly ironic

By the end of the sequel, you begin to develop some empathy.

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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