The NPC Reads Your Mind

Can an NPC have insight into you? It certainly sounds impossible. But let's see….

You have to transport Falconer across town at night in an armed jeep.

But a lot of people want to get at Falconer, and the cross-city journey deteriorates into one hair-raising battle after another. Bullets fly, blood splatters. The route you took was supposed to be secret. There's no way the mob could have known your plans.

One of your would-be killers, now dying on the cold city pavement from your merciless onslaught of lead, spills the beans:

The reason that this hoodlum armada knew where to repeatedly ambush you is that one of your own men, a lieutenant named McCully, purposely leaked your route.

Now understand, McCully had been a friend of yours until now. You went out on missions together, and he even risked his life for you once. So, when you learn he's a turncoat, it comes as a total shock.

The harrowing cross-town mission continues. Barely alive, you make it to the jail where Falconer will be guarded (for his own protection). Your officers there have already heard how McCully sold out you and the unit.

One of them approaches, looks at your ragged condition, and comments, disgustedly, "McCully, can you believe it? After what you guys have been through…."

And that's exactly the way you feel. The fact that what you're feeling is acknowledged by this fellow officer creates chemistry between you two.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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