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Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
ISBN: 0321160762
EAN: 2147483647
Year: 2003
Pages: 127
Authors:
Bruce Powel Douglass
BUY ON AMAZON
Real Time UML: Advances in The UML for Real-Time Systems, Third Edition
Real Time UML: Advances in The UML for Real-Time Systems, Third Edition
Copyright
Praise for Real Time UML, Third Edition
The Addison-Wesley Object Technology Series
The Component Software Series
Figure List
About the Author
Foreword to the Third Edition
Foreword to the Previous Editions
Preface to the Third Edition
Audience
Goals
Preface to the Second Edition
Audience
Goals
Preface to the First Edition
Goals
Audience
Organization
Examples
Acknowledgments
Chapter 1. Introduction to the World of Real-Time and Embedded Systems
1.1 What Is Special about Real-Time Systems?
1.2 Time, Performance, and Quality of Service
1.3 Systems Engineering vs. Software Engineering
1.4 What Do We Mean by Architecture?
1.5 The Rapid Object-Oriented Process for Embedded Systems (ROPES) Process19
1.6 MDA and Platform-Independent Models
1.7 Scheduling Model-Based Projects
1.8 Model Organization Principles
1.9 Working with Model-Based Projects
1.10 Looking Ahead
1.11 Exercises
1.12 References
Chapter 2. Object Orientation with UML 2.0-Structural Aspects
2.1 Object Orientation with UML
2.2 Small Things: Objects, Classes, and Interfaces
2.3 Relations
2.4 Big Things: Packages, Components, and Subsystems
2.5 Advanced: UML Metamodel of Structural Elements (for the Advanced Modeler)
2.6 Additional Notations and Semantics
2.7 Looking Ahead
2.8 Exercises
2.9 References
Chapter 3. Object Orientation with UML 2.0-Dynamic Aspects
3.1 Behavior and the UML
3.2 Types of Behavior
3.3 Behavior Primitives: Actions and Activities
3.4 Behavior and the Single Object
3.5 Interactions
3.6 Summary
3.7 Exercises
3.8 References
Chapter 4. UML Profile for Schedulability, Performance, and Time
4.1 UML Profiles
4.2
4.3 Looking Ahead
4.4 Exercises
4.5 References
Chapter 5. Requirements Analysis of Real-Time Systems
5.1 Requirements
5.2 Use Cases
5.3 Detailing the Use Cases
5.4 Looking Ahead
5.5 Exercises
5.6 References
Chapter 6. Analysis: Object Domain Analysis
6.1 The Object Discovery Process
6.2 Connecting the Object Model with the Use Case Model
6.3 Key Strategies for Object Identification
6.4 Identify Object Associations
6.5 Object Attributes
6.6 Discovering Candidate Classes
6.7 Class Diagrams
6.8 Looking Ahead
6.9 Exercises
6.10 References
Chapter 7. Analysis: Defining Object Behavior
7.1 Object Behavior
7.2 Defining Object State Behavior
7.3 Interactions
7.4 Defining Operations
7.5 Looking Ahead
7.6 Exercises
7.7 References
Chapter 8. Architectural Design
8.1 Overview of Design
8.2 What Is Architectural Design?
8.3 Software Meets Hardware: Deployment Architecture in UML
8.4 Concurrency and Resource Design
8.5 Looking Ahead
8.6 Exercises
8.7 References
Chapter 9. Mechanistic Design
9.1 What Is Mechanistic Design?
9.2 Mechanistic Design Patterns
9.3 The Observer Pattern
9.4 The Proxy Pattern
9.5 Reliable Transaction Pattern
9.6 Smart Pointer Pattern
9.7 Guarded Call Pattern
9.8 Container Pattern
9.9 The Rendezvous Pattern
9.10 Looking Ahead
9.11 Exercises
9.12 References
Chapter 10. Detailed Design
10.1 What Is Detailed Design?
10.2 Data Structure
10.3 Associations
10.4 Operations
10.5 Visibility
10.6 Algorithms
10.7 Exceptions
10.8 Summary
10.9 Exercises
10.10 References
Chapter 11. Special Topic: C4ISR Architecture and the UML
11.1 Introduction
11.2 What Is C4ISR?
11.3 Required Products of C4ISR
11.4 Supporting Products
11.5 Summary
11.6 Acknowledgments
11.7 References
Appendix Notational Summary
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
ISBN: 0321160762
EAN: 2147483647
Year: 2003
Pages: 127
Authors:
Bruce Powel Douglass
BUY ON AMAZON
A+ Fast Pass
Domain 1 Installation, Configuration, and Upgrading
Domain 2 Diagnosing and Troubleshooting
Domain 3 Preventive Maintenance
Domain 4 Motherboard/Processors/Memory
Domain 2 Installation, Configuration, and Upgrading
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
Static Matte Painting in Photoshop
Making Movies from Stills
Atmosphere, Film, and Noise Effects
Appendix Adobe Photoshop and After Effects Resources
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Using Layers to Organize Your Drawing
Generating Elevations
Managing External References
Using Layouts to Set Up a Print
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Office Add-Ins
Working with Excel Objects
Working with the Workbooks Collection
Conclusion
Creating Application-Level Smart Tags
Java All-In-One Desk Reference For Dummies
Welcome to Java
Installing and Using Java Tools
Handling Events
Choosing from a List
Using JDBC to Connect to a Database
Digital Character Animation 3 (No. 3)
Approaching Design as an Artist
Design Styles
Conclusion
Acting Technique
Acting and the Body
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