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Now that you've been introduced to the basics of saving and executing a program, it's time to dig in and create some more. In this chapter, you'll learn about different ways computers can categorize and store data and, more importantly, how to use this data in your programs. You'll even see how to get information from the user so that your programs become interactive. Specifically, you'll learn how to do the following:
Use triple-quoted strings and escape sequences to gain more control over text
Make your programs do math
Store data in the computer's memory
Use variables to access and manipulate that data
Get input from users to create interactive programs