Index J

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Jak and Daxter\: The Precursor Legacy
    platform game AI systems  2nd  3rd 
Java  2nd 
    JNI  2nd  3rd 
Java Native Interface (JNI)  2nd  3rd 
JIT (just-in-time) compilers 
jittering (particle system emitters) 
JNI
    (Java Native Interface)  2nd  3rd 
Jobs, Steven
    history of game programming 
Jordan Curve Theorem
    point-in-object tests 
    point-in-polygon tests  2nd  3rd 
joysticks  2nd  3rd  4th 
    response curves  2nd  3rd  4th 
just-in-time (JIT) compilers 



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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