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ActionScripting in MacromediaR FlashT MX
ActionScripting in MacromediaR FlashT MX
ISBN: N/A
EAN: N/A
Year: 2001
Pages: 41
BUY ON AMAZON
ActionScripting in Macromedia Flash MX
Copyright
Acknowledgments
About the Author
Tell Us What You Think
Foreword
Part I: Foundation
Chapter 1. Flash Basics
Timeline Hierarchy
Script Locations
Always Movie Clips
Coordinate System
Tricks of the Trade
Summary
Chapter 2. What s New in Flash MX
General Enhancements
Features for Programmers
Book Conventions and Expectations
Summary
Chapter 3. The Programmer s Approach
Specification
Prototyping
Good Style
Code Data Separation
Summary
Chapter 4. Basic Programming in Flash
Terminology, Special Characters, and Formatting
Data Types and Variables
Using Variables
Dot Syntax
Summary
Chapter 5. Programming Structures
Statements, Expressions, and Operators
Simple Objects in Statements
Conditional and Loop Statements
Applied Expression Writing
Summary
Chapter 6. Debugging
General Approaches to a Bug-Free Life
Using the Debugger
Summary
Chapter 7. The Movie Clip Object
Properties of Clips
Variables in Clips (or Homemade Properties )
Methods of Clips
Referencing Clips and Addressing
Summary
Chapter 8. Functions
How to Use Functions
Creating Homemade Functions
Applying Functions to Previous Knowledge
Summary
Chapter 9. Manipulating Strings
String Object Form
Methods of the String Object Explored
Summary
Chapter 10. Keyboard Access and Modifying Onscreen Text
The Two Text Objects: TextField and TextFormat
Selection Object
Key Object
Summary
Chapter 11. Arrays
Array Overview
Array Creation and Manipulation
Loops
Associative Arrays
Summary
Chapter 12. Objects
Formal Rules of Objects
Attaching Sounds
Attaching Colors to Clips
The Date Object
Implications for Movie Clips
Summary
Chapter 13. Homemade Objects
Basic Objects
A Practical Example of Homemade Objects
Summary
Chapter 14. Extending ActionScript
Callback Functions
Registering Custom Classes
Listeners and Watchers
Overriding Built-In Methods
Setting Scripts to Trigger on Schedule
Summary
Chapter 15. Components
Components Overview
Replacing the Component Parameters Panel (or the Properties Panel s Parameter Tab) with a Custom UI
Summary
Chapter 16. Interfacing with External Data
External Scripts
Setting Flash Variables from Within HTML
External Data Files
Server Scripts
XML
Local SharedObjects
The LocalConnection Object
Summary
Part II: Workshops
Part IIA: Basic Workshops
Workshop Chapter 1. Ensuring That Users Have the Flash Player 6
Workshop Chapter 2. Creating Custom Cursors
Workshop Chapter 3. Creating a Horizontal Slider
Creating a Quick-and-Dirty Slider
Converting the Slider into a Component
Summary
Workshop Chapter 4. Building a Slide Show
Workshop Chapter 5. Mapping and Scripted Masks
Workshop Chapter 6. Working with Odd-Shaped Clickable Areas
Workshop Chapter 7. Adapting Built-In Components
Populating Components
Editing Scripts in Components
Skinning a Component
Part IIB: Intermediate Workshops
Workshop Chapter 8. Creating a Currency-Exchange Calculator
Workshop Chapter 9. Creating a ToolTip Component
Workshop Chapter 10. Creating Timers
Creating a Digital Timer
Creating an Analog Timer
Creating a Countdown Timer
Summary
Workshop Chapter 11. Using Math to Create a Circular Slider
Workshop Chapter 12. Developing Time-Based Animations
Part IIC: Advanced Workshops
Workshop Chapter 13. Drawing Graphs
Dynamic Text Labeling
Workshop Chapter 14. Offline Production
Workshop Chapter 15. Creating a Dynamic Slide Presentation
Workshop Chapter 16. Using the Local SharedObject to Remember User Settings
Workshop Chapter 17. Using the LocalConnection Object for Inter-Movie Communication
Workshop Chapter 18. Fixing Broken Scripts
Card Flip
Card Snap
Circle Move
Multiple Choice
Rotating Box
Word Float
Yellow Box
Click and Hold
Objects
Move Multiple
ActionScripting in MacromediaR FlashT MX
ISBN: N/A
EAN: N/A
Year: 2001
Pages: 41
BUY ON AMAZON
MySQL Stored Procedure Programming
Using Non-SELECT SQL in Stored Programs
Using Stored Functions in SQL
Conclusion
Tuning Anti-Joins Using Subqueries
Tuning DML (INSERT, UPDATE, DELETE)
Beginning Cryptography with Java
The JCA and the JCE
Message Digests, MACs, and HMACs
Object Description in Cryptography Using ASN.1
CMS and S/MIME
Appendix C Using the Bouncy Castle API for Elliptic Curve
CISSP Exam Cram 2
SECURITY-MANAGEMENT PRACTICES
About This Book
Answers to Exam Prep Questions
Security-Management Practices
Practice Exam 2
Oracle Developer Forms Techniques
Form Management in an OPEN_FORM Configuration
Object and Code Reusability
Does Subclassing Exhibit Intelligence?
Intelligence with Regard to Form Wizards
Additional Interesting Techniques
MySQL Clustering
Testing Your Cluster
Configuration
Benchmarking
What to Look for When Something Goes Wrong
Web Farm/MySQL Farm
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Social Actors
Credibility and Computers
The Ethics of Persuasive Technology
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