Variables are great for storing values, but sometimes you don't want a value to change, and as in C++, you can make such values into constants. Declaring a constant works just as declaring a variable, except that you also use the const keyword: [ attributes ] [ modifiers ] const type declarators ; The parts of this statement are just the same as for variables; in fact, declaring a constant is like declaring a variable, but you just use the const keyword. Take a look at ch01_03.cs in Listing 1.3, where we're declaring a constant named pi and displaying its value. Listing 1.3 Using a Constant (ch01_03.cs)class ch01_03 { static void Main() { const float pi = 3.14159f; System.Console.WriteLine("Pi = {0}", pi); } } Here's what you see when you run this code: C:\>ch01_03 Pi = 3.14159 If you try to assign a new value to our constant named pi , your code won't compile. Here's an example, where we're trying to change the value of pi : class ch01_03 { static void Main() { const float pi = 3.14159f; pi = 3.14f; System.Console.WriteLine("Pi = {0}", pi); } } Here's the error message you get when you try to compile: ch01_03.cs(6,9): error CS0131: The left-hand side of an assignment must be a variable, property or indexer |