Recipe 11.20 Write to Multiple Output Files at One Time

Problem

Any output that is written to one file must also be written to at least one other file. Essentially, you want to end up with at least the original file and the duplicate file.

Solution

Create a class called MultiWriter with the ability to write to multiple files from a single WriteLine call.

To create a set of files, just pass the file paths you would like to use to the constructor like this:

 // Create a list of three file names string[] names = new string[3]; for (int i=0;i<3;i++) {     names[i] = Path.GetTempFileName( ); } MultiWriter multi = new MultiWriter(names); 

Next, perform the writes and close the instance:

 multi.WriteLine("First Line"); multi.WriteLine("Second Line"); multi.WriteLine("Third Line"); multi.Close( ); 

Here is the implementation of the MultiWriter class:

 class MultiWriter : IDisposable {     FileStream[] _streams;     string [] _names;     int _streamCount = 0;     bool _disposed = false;     public MultiStream(string[] fileNames)     {         try         {             // copy the names             _names = (string[])fileNames.Clone( );             // set the number of streams             _streamCount = fileNames.Length;             // make the stream array             _streams = new FileStream[_streamCount];             for(int i = 0; i < _streams.Length; i++)             {                 // create this filestream                 _streams[i] = new FileStream(_names[i],                      FileMode.Create,                      FileAccess.ReadWrite,                      FileShare.None);             }         }         catch(IOException ioe)         {             Console.WriteLine(ioe.ToString( ));         }     }     public void WriteLine(string text)     {         // add a newline         text += Environment.NewLine;         // get the bytes in unicode format...         byte[] bytes = Encoding.ASCII.GetBytes(text);         // roll over the streams         for(int i = 0; i < _streams.Length; i++)         {             // write the text             _streams[i].Write(bytes,0,bytes.Length);         }     }     public void Close( )     {         Dispose( );     }     public void Dispose( )     {         try         {             // only close out once             if(_disposed == false)             {                 // close each stream                 for(int i=0;i<_streams.Length;i++)                 {                     _streams[i].Close( );                 }                 // prevent refinalizing                 GC.SuppressFinalize(this);                 // indicate we have done this already                 _disposed = true;             }         }         catch(IOException ioe)         {             Console.WriteLine(ioe.ToString( ));         }     } } 

Discussion

MultiStream implements the IDisposable interface, which helps the users remember to close the files this will create. Ultimately, if the user forgets to call Close (a thin wrapper around Dispose for semantic convenience), the finalizer ( ~MultiStream ) will call Dispose anyway and close the files when the garbage collector finalizes the instance. Note that in the Dispose method, we check to see whether the instance has been disposed before; if not, we close the file streams we created internally and call the GC.SuppressFinalize method. This is an optimization to keep the garbage collector from having to call our finalizer and subsequently hold on to the object longer.

See Also

See the "FileStream Class," "GC Class," and "IDisposable Interface" topics in the MSDN documentation.



C# Cookbook
C# 3.0 Cookbook
ISBN: 059651610X
EAN: 2147483647
Year: 2003
Pages: 315

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