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A name associated with a loop. Labels may be used with break and continue statements.
Objects responsible for setting the location and size of components in a container.
An object that should be notified when a component’s state changes.
Text enclosed in double quotes.
A GUI-based program’s appearance (look) and responses to user input (feel).
A piece of code that’s executed repeatedly. The number of repetitions can be preset, or execution can continue until a condition is met.
A variable that regulates the number of passes through a loop.
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