Summary

In this chapter you learned the basics of using streams and files in your games. In addition, you also created a simple console game, which got some interactivity from the user and gave us a first glance at the inner workings of a game. In the next chapter we will delve into the exciting world of threads.



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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