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Learning JavaScript, 2nd Edition
Learning JavaScript, 2nd Edition
ISBN: 0596521871
EAN: 2147483647
Year: 2006
Pages: 151
Authors:
Shelley Powers
BUY ON AMAZON
Learning JavaScript
Table of Contents
Copyright
Preface
Chapter 1. Introduction and First Looks
Section 1.1. Twisted History: Specs and Implementations
Section 1.2. Cross-Browser Incompatibility and Other Common JavaScript Myths
Section 1.3. What You Can Do with JavaScript
Section 1.4. First Look at JavaScript: Hello World
Section 1.5. The JavaScript Sandbox
Section 1.6. Accessibility and JavaScript Best Practices
Chapter 2. JavaScript Data Types and Variables
Section 2.1. Identifying Variables
Section 2.2. Scope
Section 2.3. Simple Types
Section 2.4. Constants: Named but Not Variables
Section 2.5. Questions
Chapter 3. Operators and Statements
Section 3.1. Format of a JavaScript Statement
Section 3.2. Simple Statements
Section 3.3. Conditional Statements and Program Flow
Section 3.4. The Conditional Operators
Section 3.5. The Logical Operators
Section 3.6. Advanced Statements: The Loops
Section 3.7. Questions
Chapter 4. The JavaScript Objects
Section 4.1. The Object Constructor
Section 4.2. The Number Object
Section 4.3. The String Object
Section 4.4. Regular Expressions and RegExp
Section 4.5. Purposeful Objects: Date and Math
Section 4.6. JavaScript Arrays
Section 4.7. Associative Arrays: The Arrays That Aren t
Section 4.8. Questions
Chapter 5. Functions
Section 5.1. Defining a Function: Let Me Count the Ways
Section 5.2. Callback Functions
Section 5.3. Functions and Recursion
Section 5.4. Nested Functions, Function Closure, and Memory Leaks
Section 5.5. Function As Object
Section 5.6. Questions
Chapter 6. Catching Events
Section 6.1. The Event Handler at DOM Level 0
Section 6.2. Questions
Chapter 7. Forms and JiT Validation
Section 7.1. Accessing the Form
Section 7.2. Attaching Events to Forms: Different Approaches
Section 7.3. Selection
Section 7.4. Radio Buttons and Checkboxes
Section 7.5. Input Fields and JiT Regular Expressions
Section 7.6. Questions
Chapter 8. The Sandbox and Beyond: Cookies, Connectivity, and Piracy
Section 8.1. The Sandbox
Section 8.2. All About Cookies
Section 8.3. Alternative Storage Techniques
Section 8.4. Cross-Site Scripting (XSS)
Section 8.5. Questions
Chapter 9. The Basic Browser Objects
Section 9.1. BOM at a Glance
Section 9.2. The window Object
Section 9.3. Frames and Location
Section 9.4. history, screen, and navigator
Section 9.5. The all Collection, InnerOuter HTML and Text, and Old and New Documents
Section 9.6. Something Old, Something New
Section 9.7. Questions
Chapter 10. DOM: The Document Object Model
Section 10.1. A Tale of Two Interfaces
Section 10.2. The DOM and Compliant Browsers
Section 10.3. The DOM HTML API
Section 10.4. Understanding the DOM: The Core API
Section 10.5. The DOM Core Document Object
Section 10.6. Element and Access in Context
Section 10.7. Modifying the Tree
Section 10.8. Questions
Chapter 11. Creating Custom JavaScript Objects
Section 11.1. The JavaScript Object and Prototyping
Section 11.2. Creating Your Own Custom JavaScript Objects
Section 11.3. Object Detection, Encapsulation, and Cross-Browser Objects
Section 11.4. Chaining Constructors and JS Inheritance
Section 11.5. One-Off Objects
Section 11.6. Advanced Error-Handling Techniques (try, throw, catch)
Section 11.7. What s New in JavaScript
Section 11.8. Questions
Chapter 12. Building Dynamic Web Pages: Adding Style to Your Script
Section 12.1. DHTML: JavaScript, CSS, and DOM
Section 12.2. Fonts and Text
Section 12.3. Position and Movement
Section 12.4. Size and Clipping
Section 12.5. Display, Visibility, and Opacity
Section 12.6. Questions
Chapter 13. Moving Outside the Page with Ajax
Section 13.1. Ajax: It s Not Only Code
Section 13.2. How Ajax Works
Section 13.3. Hello Ajax World
Section 13.4. The Ajax Object: XMLHttpRequest and IE s ActiveX Objects
Section 13.5. Working with XMLor Not
Section 13.6. Google Maps
Section 13.7. Questions
Chapter 14. Good News: Juicy Libraries Amazing Web Services Fun APIs
Section 14.1. Before Jumping In, A Word of Caution
Section 14.2. Working with Prototype
Section 14.3. Script.aculo.us: More Than the Sum of Its Periods
Section 14.4. Sabre s Rico
Section 14.5. Dojo
Section 14.6. The Yahoo UI
Section 14.7. MochiKit
Section 14.8. Questions
Appendix 1. Answers
Section A.1. Chapter 2
Section A.2. Chapter 3
Section A.3. Chapter 4
Section A.4. Chapter 5
Section A.5. Chapter 6
Section A.6. Chapter 7
Section A.7. Chapter 8
Section A.8. Chapter 9
Section A.9. Chapter 10
Section A.10. Chapter 11
Section A.11. Chapter 12
Section A.12. Chapter 13
Section A.13. Chapter 14
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Learning JavaScript, 2nd Edition
ISBN: 0596521871
EAN: 2147483647
Year: 2006
Pages: 151
Authors:
Shelley Powers
BUY ON AMAZON
C++ How to Program (5th Edition)
Essentials of Counter-Controlled Repetition
Introduction
Case Study: String Class
(Optional) Polymorphism, Virtual Functions and Dynamic Binding Under the Hood
HTTP Request Types
Visual C# 2005 How to Program (2nd Edition)
Introduction
Wrap-Up
Terminology
.NET Web Services Basics
Publishing and Consuming Web Services
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 9. Use del.icio.us to Keep Up with Google Maps
Hacks 2941: Introduction
Hacks 4250: Introduction
Hack 45. Share Pictures with Your Community
Hack 70. Will the Kids Barf? (and Other Cool Ways to Use Google Maps)
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
Overview of the Windows Script Host
VBScript Basics
Constants, Variables, and Arrays
Appendix A WSH Administrative Scripting
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Value Stream Mapping and Process Flow Tools
Data Collection
Descriptive Statistics and Data Displays
Complexity Value Stream Mapping and Complexity Analysis
Python Programming for the Absolute Beginner, 3rd Edition
Climbing the GUI Learning Curve
Widgets and Gadgets and GUIs, Oh My!
Sending Files to Clients and Servers
Doing the Right Thing
On Sinking the Titanic
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