Chapter 12. Entities, Accessors, and Databases

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Chapter 12. Entities, Accessors, and Databases

The basic layout of the data in the BetterMUD is similar to that of the SimpleMUD, but there are improvements all over the placetools that reduce the amount of code you need to write, tools to automate usage, and so on. Overall, the basic entity classes and databases aren't complex, and since they have the same basic layout as SimpleMUD classes that serve the same purpose, this chapter is short. I focus on the better stuff later on. Hello scripting system! Aren't you excited?

In this chapter, you will learn to:

  • Understand basic entities

  • Use mixin classes to enhance entities

  • Understand database accessors

  • Comprehend the basic entity database classes

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MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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