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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
CMOS Image Sensors
Video Standards
Image Processing
Shape Matching
Character Recognition
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Cisco Bulk Administration Tool
Summary
Configuring CAR
Review Questions
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Setting the System Prompt
Static Routes
An Advanced BGP Configuration
AutoQoS
Switches and VLANs
C & Data Structures (Charles River Media Computer Engineering)
The printf Function
Arrays
Stacks and Queues
Trees
Problems in Trees
Junos Cookbook (Cookbooks (OReilly))
Restricting Inbound SSH and Telnet Access
Sending Log Messages to Your Screen
Viewing Routes Learned from a Specific Protocol
Creating a Simple Firewall Filter that Matches Packet Contents
Authenticating BGP Peers
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
LAN Basics
Broadband Access Alternatives
Cable TV Networks
Wireless Impairments
Mobile Content
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