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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Initial Startup and Common Pitfalls
Conclusion
Appendix B Kanban Supermarkets
Appendix E EOQ vs. Kanban
Appendix I Case Study 2: Rubber Extrusion Plant
C++ How to Program (5th Edition)
Self-Review Exercises
Queues
Exercises
G.1. ATM Case Study Implementation
M.2. Breakpoints and the run, stop, continue and print Commands
The Java Tutorial: A Short Course on the Basics, 4th Edition
Characters and Strings
Code Samples
Catching and Handling Exceptions
Understanding Thread Priority
Questions and Exercises
Special Edition Using FileMaker 8
Understanding the Role of Keys in Database Design
Using Conditional Functions
Deriving Meaning from Data
FileMaker Extra: About the Custom Web Publishing Tools
Configuring and Administering FileMaker Server Using the SAT
The Oracle Hackers Handbook: Hacking and Defending Oracle
Overview of the Oracle RDBMS
The Oracle Network Architecture
Oracle and PL/SQL
Triggers
Appendix A Default Usernames and Passwords
Java All-In-One Desk Reference For Dummies
Handling Exceptions
Creating Generic Collection Classes
Book VIII - Files and Databases
Working with Files
Using Images and Sound
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