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Part III: Improving Your Game Engine
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Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Inside Network Security Assessment: Guarding Your IT Infrastructure
Introduction to Assessing Network Vulnerabilities
Reducing the Risk of an Attack
Level III Assessments
Building the Final Report
Security Incident Response Team (SIRT)
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Review Questions
Review Questions
PKI Enrollment in Cisco IP Telephony
C++ How to Program (5th Edition)
Introduction
Wrap-Up
public, protected and private Inheritance
(Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System
mutable Class Members
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
IDS and IPS Internals
NFR Security
Incident Response
Security Business Issues
The Future of Intrusion Detection and Prevention
An Introduction to Design Patterns in C++ with Qt 4
Inline Functions
Standard Expression Conversions
Identifier Scope
Review Questions
Miscellaneous Topics
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Credibility and Computers
Captology Looking Forward
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