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Part III: Improving Your Game Engine
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Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
CISSP Exam Cram 2
Taking a Certification Exam
Data Access Controls
Exam Prep Questions
Disaster Recovery Planning (DRP)
Computer Crimes
Inside Network Security Assessment: Guarding Your IT Infrastructure
Four Ways in Which You Can Respond to Risk
Ranking Your Findings
Information Request Form
Notice
Typical RFP Procurement Steps
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Autonomous System (AS) Numbers
Older Queuing Methods
Modern IOS QoS Tools
Switch Monitor Port for IDS or Sniffers
Quick Reference
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Who this book is for
Web Services and Primitive SOA
Messaging (with SOAP)
Service-Oriented Analysis (Part I: Introduction)
SOA Platforms
Programming .Net Windows Applications
Windows Forms and the .NET Framework
Button Classes
Up-Down Controls
Splitter
Date and Time Values
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Numbers, Dates, and Other Data Types
Multithreading
Network Programming
Windows Programming
Web Services
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