U


UI (user interface)

in-game, 283–286

XNA Shooter, 300–302

Unit class, 297

XNA Shooter game, 323–325

unit testing

asteroids, 201–203

Breakout game, 83

CarPhysics class, 377

3D programming, 134–138

debugging, 72

final testing

Windows, 434–436

Xbox 360, 436–439

frameworks for, 10

graphics engine, 119–120

guidelines, 73

Normal Mapping, 195–197

NUnit, 70–71

overview, 70

Pong game, 35–39

ball, 40

collisions, 47–51

menus, 36

overview, 35

player input, 43–47

post-screen shaders, 226–227

running tests, 71–72

sound files, 55

StartTest, 37

static compared to dynamic, 28

TestDelagate, 36–37

TestDriven.NET, 70–71

Tetris, 112–113

XNA racing game, 352–354

UnitTesting.cs file, 71

UnloadGraphicsContent method, Game1.cs class, 5

Update method

collision testing, Pong game, 47

Game class, 5

Input class, 272–274

scrollable background textures, 18–19

Xbox 360, 15

using directives, unit testing, NUnit, 70–71




Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

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