With this chapter complete, Kila and Grae have been designed, modeled, optimized, and textured, and now we have generated their levels of detail in order to save processing power. That is all the modeling we will be doing for now.

In Chapter 11, we will get some experience with Maya's animation tools as we provide the skeletons that will enable our characters to move and interact with the gaming environment.

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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