The Video Card and Monitor

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The video card (also known as the graphics card or graphics accelerator card) is an add-on card (or circuit on the motherboard of portable computers and some desktop computers) that creates the image you see on the monitor. No video card, no picture!

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The CD included with this book contains important Study Lab material for this chapter, as well as Chapters 2 “22 in this book. The Study Lab for each chapter contains terms to study, exercises, and practice tests ”all in printable PDF format (Adobe Acrobat Reader is included on the CD, too). These Study Lab materials will help you gear up for the A+ Exam. Also, the CD includes an industry-leading test engine from PrepLogic, which simulates the actual A+ test so that you can be sure that you're ready when test day arrives. Don't let the A+ test intimidate you. If you've read the chapters, worked through the Study Lab, and passed the practice tests from PrepLogic, you should be well prepared to ace the test!

Also, you'll notice that some words throughout each chapter are in bold format. These are study terms that are defined in the Study Lab. Be sure to consult the Study Lab when you are finished with this chapter to test what you've learned.


Video cards have been built using all the major expansion card types covered in Chapter 4, "The Motherboard and CPU," including

  • ISA (16-bit and 8-bit)

  • EISA

  • VL-Bus

  • PCI

  • AGP

Don't worry about ISA, EISA, or VL-Bus except to know what these terms mean: Pentium-class and newer systems almost always use either the PCI bus or the AGP bus for add-on cards. However, if your computer is a low-end desktop or a portable, it probably includes chipset-integrated PCI-equivalent or AGP-equivalent video instead of a video card.

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For more information about these expansion slot standards, see "Recognizing Expansion Slot Types," p. 108 .


From 1994 to 1997, the most common type of expansion slot used for video cards was PCI. Although PCI is still the leading general-purpose expansion slot type, the advent of the Pentium II CPU led to the development of the AGP expansion slot, which, unlike PCI or the obsolete VL-Bus, is dedicated solely to high-speed video.

Virtually all recent systems that don't have integrated video use AGP cards and some recent systems with integrated video also have AGP slots for future expansion. AGP is the way to go if you're not satisfied with the performance or features of your integrated video. Figure 9.1 compares AGP and PCI video cards, and Figure 9.2 compares AGP and PCI expansion slots.

Figure 9.1. A typical AGP 4x video card (left) compared to a typical PCI video card (right).

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Figure 9.2. AGP 3.3V, AGP Pro, and AGP 1.5V slots compared to a PCI slot.

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Did you know that there are four major versions of the AGP slot? Three of them are shown in Figure 9.2:

  • AGP 3.3 Volt (V) (supports AGP 1x and 2x cards)

  • AGP 1.5V (supports AGP 4x and 8x cards); AGP 8x cards actually require only 0.8V, but work in 1.5V slots

  • AGP Universal (supports AGP 1x through 8x cards); looks like the AGP Pro slot without the extra AGP Pro section (not shown in Figure 9.2)

  • AGP Pro (supports AGP 3.3V and 1.5V as well as AGP Pro; AGP Pro cards use the additional connector for added voltage)

caution

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Note that some 3.3V AGP cards also have connectors with two cutouts but aren't designed to fit safely into a 1.5V slot. They can damage newer motherboards. Check compatibility before you install a 3.3V AGP card into a recent motherboard, or you might be sorry!


Note in Figure 9.2 the reversed keying in the 3.3V and 1.5V slots to prevent the wrong type of AGP card from being inserted into the slot. AGP Pro and AGP Universal slots can use both types of cards. Also, most recent 1.5V AGP cards, such as the ATI Radeon 9000 Pro card shown in Figure 9.1, are designed with two cutouts in the slot connector so they can be used in either a 1.5V or 3.3V slot. These cards also have onboard voltage regulators to adjust slot voltage to the card's requirements.

Understanding the Video Card Accelerator Chip and Video BIOS Chip

All video cards except for the original 1981- vintage IBM MDA ( monochrome display adapter ; no pictures, just text) have used a video BIOS chip, which occupies a portion of the upper memory addresses between 640KB (kilobytes) and 1MB (megabyte). The video BIOS chip on VGA systems provides the basic VGA features used when your system starts up in text mode and in Windows 9x/Me Safe Mode and Windows 2000/XP VGA Mode .

The video accelerator chip provides support for higher resolutions and color depths along with special acceleration and 3D features. This part of the video card must be enabled by software drivers written for that particular video chipset. Ninety-nine percent of the time, this is how you use your display, which is why installing the right drivers is very important.

Monitor and Connector Types

Regardless of bus type, video cards are primarily distinguished from each other by the type of signal they produce and the type of monitor that must be used with each type of signal.

Almost all CRT monitors ( monitors with glass picture tubes similar to televisions ) have used VGA or developments of VGA since 1989, whereas LCD displays can use VGA or one of two high-resolution digital standards (DFP or DVI), which emulate VGA. See the following sections for details.

VGA and Analog Displays

Virtually all systems built from 1989 on have used analog displays based on the VGA (Video Graphics Array) standard developed by IBM in 1987 for its then-new PS/2 line of computers. (They replaced early digital displays that supported monochrome or no more than 16 colors.)

Unlike the monochrome or color digital displays replaced by VGA, an analog display is capable of displaying an unlimited number of colors by varying the levels of red, green, or blue per dot (pixel) onscreen. Practical color limits (if you call over 16 million colors limiting) are based on the video card's memory and the desired screen resolution.

Most analog displays are CRT ( cathode -ray tube)-based, using a picture tube that is similar to a TV's picture tube. Some LCD flat-panel displays also accept analog signals but must convert the analog signal to a digital signal internally before displaying the image onscreen. All VGA cards made for use with standard analog monitors use a DB-15F 15-pin female connector, which plugs into the DB-15M connector used by the VGA port. This connector is the same size as the DB-9 connector used for the older digital video standards and serial ports, but it has three rows of pins.

The picture tubes used in CRT displays typically use one of three technologies to form the image:

  • A phosphor triad (a group of three phosphors ”red, green and blue). The distance between each triad is called the dot pitch .

  • An aperture grill, which uses vertical red, green, and blue phosphor strips . The distance between each group is called the stripe pitch .

  • A slotted mask, which uses small blocks of red, green, and blue phosphor strips. The distance between each horizontal group is also called the stripe pitch .

caution

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The pins on the DB-15 (and most other connectors) are very small and are made of fairly soft metal, so be careful that you don't bend them when you install or remove the cable, and use the thumbscrews! Always insert and remove the cable with steady forward or back pressure. No wiggling the cables or connectors!


Generally, the smaller the dot or stripe pitch, the clearer and sharper the onscreen image will be. Typical standards for CRT monitors call for a dot pitch of .28 millimeters (mm) or smaller. Generally, low-cost monitors have poorer picture quality than higher-cost monitors of the same size because of wider dot pitch, low refresh rates at their highest resolutions, and poor focus at their highest resolutions.

LCD Digital Display Standards

With the increasing popularity of LCD displays for desktop computers, new digital display technologies have become popular on most mid-range and high-end VGA cards. Two major digital display standards support LCD displays with digital interfaces:

  • Digital Flat Panel (DFP ) ” This was adopted as a standard in February 1999 but has been largely superseded by DVI. Fortunately, DFP-compatible panels can be adapted to DVI.

  • Digital Visual Interface (DVI ) ” DVI-D versions of this standard support digital-only displays, whereas DVI-I supports both digital and analog displays.

See Figure 9.3 for a comparison of analog VGA, DFP, and DVI connectors. Details about DFP and DVI are listed in Table 9.1.

Figure 9.3. A comparison of VGA, DFP, DVI-D, and DVI-I ports.

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Both DFP and DVI standards skip the wasteful digital-analog-digital conversion required when you use an analog LCD display with a VGA card. How about software support, though? Luckily, both support VGA resolutions and color depth and are treated as VGA displays by software.

Most recent mid-range and high-end graphics cards have both VGA and DVI-I ports (refer back to Figure 9.1); many of these cards also support dual displays. The DVI-I port can be converted to a VGA port with a plug-in adapter so you can use two VGA-type displays with a single card. As you prepare for the A+ Certification Exam, you should note the differences in appearance among these connections and the major features of the different display standards. Remember, there will be a test!

Table 9.1. LCD Digital Display Standards

Standard

Maximum Resolution

Analog Display Support

Pinout

Digital Flat Panel (DFP)

1,280x1,024

No

2 rows of 10 pins

Digital Visual Interface (DVI-D)

Single link:

1,280x1,024

No

3 rows of 8 pins (dual link); single link omits pins 4, 5, 12, 13, 20, and 21

Dual link:

Supports resolutions above 1,280x1,024

   

Digital Visual Interface (DVI-I)

1,280x1,024 for digital displays

Yes

3 rows of 8 pins and 5-pin Micro/Cross analog output

TV-Out Ports

Want to put your PC picture on TV? Many recent graphics cards and the integrated graphics in some desktop and portable computers also include a TV-out port, which can be used to connect the computer to TVs, VCRs, and similar devices. Some use a single RCA jack , which blends all the TV signals together, but most use an S-video jack similar to the one shown in Figure 9.4. S-video splits the signal into two parts (luma and chroma) for a better picture.

Figure 9.4. VGA (left), S-video/TV-out (center), and DVI-I (right) ports and cable connectors.

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Because TVs have a relatively low resolution compared to monitors, expect some loss of sharpness when using a TV for the display. You might need to experiment with resolution settings, font size, and graphics sizes to determine the best settings for use in programs you plan to send through a TV. Note that scan converters are available as retrofits for systems that lack TV-out connectors.

Figure 9.4 shows the VGA, S-video (TV-out) and DVI-I connectors on the rear of a typical recent graphics card and the cables or adapters that can connect to them.

Note that video cards with a VGA port and TV-out port technically support multiple monitors. That means you need to enable the TV-out port in the Windows Display Properties sheet when you want to use it.

caution

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Except for the very bottom-of-the-barrel models, virtually all 3D accelerator cards on the market today offer VGA and TV-out. However, vendors often refer to these cards as supporting "dual displays." If you are looking for a replacement video card for a client who wants to support two CRTs or a CRT and an LCD, a system that has only a VGA port and a TV-out port is not sufficient. Make sure you get one that has two VGA ports or a VGA and a DVI-I port (which can be converted to VGA with a low-cost or bundled adapter) as well as TV-out.


VGA Color Depths and Memory Requirements

How high a resolution and how many colors do you want? Memory is the deciding factor (along with the resolutions supported by your monitor).

Table 9.2 lists the most common levels of VGA, the higher-than VGA resolutions, and the video card memory requirements needed to achieve resolutions and color depths in 2D and 3D operations (3D graphics used for gaming require much larger amounts of memory). Standard VGA is equal to 16 colors at 640x480 resolution. Boring!

Video card colors can be referred to both by the number of colors and by the number of the factor of 2 needed to calculate that number of colors. For example, 24-bit color = 2 24 = 16,777,216 colors.

tip

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In preparing for the A+ Certification Exam, note in particular the meaning of 8-bit (256 colors), 16-bit , and 24-bit color and that the amount of video memory on the card needed to achieve 24-bit color at a given resolution is twice what is required to achieve 16-bit color. Note that most 3D graphics cards use a 32-bit color setting instead of 24-bit; however, 32-bit color supports the same number of colors as 24-bit color (the extra bits are used for 3D operations).


16-bit color is sometimes referred to as high color . 24-bit and 32-bit color are sometimes referred to as true color . When a photograph is viewed on a monitor set for 16-bit color and then on a monitor set for 24-bit or 32-bit color, the 16-bit version of the photograph looks more mottled and grainy than with 24-bit or 32-bit color. This is because the 16-bit color display must use dithering (a process that uses small dots of color to simulate a color not available) to display the photo.

Table 9.2. VGA Resolutions and Color Depth (2D/3D Graphics)

Resolution

Number of Colors

Color Depth Bit Rating

Video Card MemoryRequirements

     

2D

3D

640x480

16

4-bit

256KB

N/A

640x480

65,536

16-bit

1MB

2MB

640x480

16,777,216

24-bit

1MB

4MB

640x480

16,777,216

32-bit

N/A

8MB

800x600

65,536

16-bit

1MB

4MB

800x600

16,777,216

24-bit

2MB

8MB

800x600

16,777,216

32-bit

N/A

8MB

1,024x768

65,536

16-bit

2MB

8MB

1,024x768

16,777,216

24-bit

4MB

16MB

1,024x768

16,777,216

32-bit

N/A

16MB

1,280x1,024

65,536

16-bit

4MB

16MB

1,280x1,024

16,777,216

24-bit

4MB

16MB

1,280x1,024

16,777,216

32-bit

N/A

32MB

1,600x1,200

65,536

16-bit

4MB

16MB

1,600x1,200

16,777,216

24-bit

8MB

32MB

1,600x1,200

16,777,216

32-bit

N/A

32MB

By now you're probably thinking, how do I find out how much memory my video card (or built-in video) has to work with? To determine the amount of graphics memory, you can use the following methods (try them all or use just one):

  • Click Start, Run. Type DXDIAG to run the DirectX diagnostics program. Click the Display tab to determine the graphics chipset and memory.

  • Windows XP displays the chipset and amount of memory on the Adapter tab in the Display Properties sheet's Advanced dialogs.

  • Some drivers have an information tab to display this information.

  • Systems that use integrated graphics subtract the memory used for graphics from the total amount of memory shown on the System Properties sheet's General tab. For example, a system with 256MB of RAM that uses 32MB for graphics displays only 224MB of RAM on the General tab.

  • Third-party diagnostic and reporting software such as SiSoftware Sandra can also be used to determine the amount of memory used by the video card or circuit.

  • Read the manual, especially if you're working with an Intel chipset with integrated graphics. Most of these chipsets vary the amount of memory used for video according to the operating system you're using and the amount of RAM installed on the system, and the methods listed previously might not provide a valid answer on these systems.

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800x600 resolution is often referred to as Super VGA , and 1,024x768 resolution is sometimes referred to as XGA . 1,280x1,024 is sometimes called Super XGA (SXGA ). Super VGA is sometimes considered to be any color depth and resolution beyond standard VGA.


Achieving Higher Resolutions and Color Depths

So, what do you need to achieve the resolution, color depth, and refresh rate you want for pixel-perfect image and video editing and great gaming? You need

  • Video card memory as required for the color depth, 2D or 3D mode, and resolution desired

  • Video driver customized to the video card and able to set desired color depth and resolution

  • Monitor able to use the display resolution desired at a vertical refresh rate high enough to avoid flicker

Vertical refresh rate refers to how quickly the monitor redraws the screen, and is measured in hertz (Hz), or times per second. Typical vertical refresh rates for 14-inch diagonal to 17-inch diagonal monitors vary from 56Hz to 85Hz, with refresh rates over 72Hz causing less flicker onscreen.

The vertical refresh in Windows 9x/Me/2000/XP can be adjusted through the Advanced portion of the Display Properties sheet.

tip

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Flicker-free (72Hz or higher) refresh rates are better for the user , producing less eyestrain and more comfort during long computing sessions. Note that LCD monitors never flicker, so the Windows default refresh rate of 60Hz works well with any LCD display.


I/O Port, Memory, and IRQ Usage

Now it's time for some numbers (hardware resource numbers , that is). Video cards use at least two, and typically three of the standard hardware resources you first learned about in Chapter 2, "PC Anatomy 101." All video cards must use one or more I/O port address ranges, and all video cards use a section of the system memory map called upper memory . Most recent video cards also use an IRQ.

VGA cards normally use the I/O port address ranges of 3C0 “3CFh, whereas some ATI cards also use 2E8 “2EFh, which can conflict with COM 4. VGA cards use memory addresses below 1MB of A0000 “BFFFF (RAM buffer) and C0000 “CFFFF (video BIOS). Various memory ranges above 1MB are also used by PCI and AGP video cards. Recent PCI and all AGP graphics cards use an IRQ assigned automatically by the Plug and Play (PnP) BIOS or Windows. Older video cards often used IRQ 9.

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Absolute Beginners Guide to A+ Certification. Covers the Hardware and Operating Systems Exam
Absolute Beginners Guide to A+ Certification. Covers the Hardware and Operating Systems Exam
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 310

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