G


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

game board
     assigning random textures to 2nd 3rd 4th 5th 6th 7th 8th
     creating for memory game 2nd 3rd 4th 5th
         3D modelers 2nd 3rd
         importing 2nd
games
    2D space shooter game. [See 2D space shooter game, collisions, detecting, keyboard handling]
    3D memory game. [See 3D engine, 3D memory game, 3D memory game, controlling]
     Backlot 3D game
     DirGames mailing list
general cursor() method
General Preferences dialog box 2nd
general_player.cursor() method 2nd
getData method 2nd
getDay() method
getPixel method
     color-based collisions and
     game levels, adding
     imaging Lingo 2nd 3rd
     Shockwave
     Sprite.intersects and
getPropertyDescriptionList (GPDL) handler
     MIAWs and
     using 2nd 3rd 4th 5th 6th 7th 8th
     virtual cameras and
     workings of 2nd 3rd 4th 5th
Getting Started with Director (Help)
getURL() handler 2nd 3rd
getURL() method 2nd
global keyword
global variables
     _global.firstDayOfWeek
     _global.theMonth variable
     described
     Message window and
     myDB 2nd
     sharing of
     solveList 2nd
     storing current month and year in 2nd
     theColor
     theDay
     theLevel
GPDL handler [See getPropertyDescriptionList (GPDL) handler]
graphics
     base graphics
     default internal cast and
     Paint window and
graphs and MIAWs 2nd 3rd 4th 5th 6th 7th
     opening windows 2nd 3rd 4th
     targeting windows 2nd 3rd 4th
graphs, creating with imaging Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd
     basics of
     copyPixels method 2nd 3rd
     drawing 2nd 3rd 4th 5th 6th 7th 8th 9th
         bar graphs, creating 2nd 3rd 4th
         connecting the dots 2nd 3rd
         splitting strings 2nd 3rd 4th
     duplicate function 2nd
     flood fills 2nd 3rd 4th
     getPixel method 2nd 3rd
     set-up 2nd 3rd 4th 5th 6th 7th 8th 9th
         data, retrieving 2nd 3rd 4th
         ranges, determining 2nd 3rd
     text labels, creating 2nd 3rd 4th
grayscale
grippers 2nd
ground_scroll behavior
group objects



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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