Section 5.8. The NetStream and Stream Information Objects

5.8. The NetStream and Stream Information Objects

The onStatus( ) method of a client-side NetStream or server-side Stream object is called and passed information objects as significant stream events occur. We've already made use of many of them throughout this chapter. The properties within the information object are more formally described in Table 5-2.

Table 5-2. Information object property names

Property name

Description

 clientid 

A unique server-side ID for the client

 code 

A dot-separated string code for the event such as "NetStream.Buffer.Empty"

 description 

A longer description of the event than provided by the code property

 details 

The name of the stream

 level 

The type of messageeither "status" or "error"


The code property values are described in detail in Table 5-3 (all codes start with "NetStream.", which is omitted from the code column). Each entry shows the level value and whether the code applies to the NetStream and/or Stream class.

Table 5-3. Code strings

Code

Level

NetStream

Stream

Comments

Buffer.Empty

status

X

 

The stream buffer is empty. An empty buffer can mean two things on a subscribing stream. If data is not arriving as quickly as it is being played , the buffer will empty and the stream will stop audibly or visually playing until the buffer refills. If the stream has come to the end of the server so that no more data is being sent, the buffer will eventually be emptied, indicating that the stream has finished playing. For a publishing stream, an empty buffer indicates that all the stream data that was waiting in the buffer to be sent to the server has been sent.

Buffer.Full

status

X

 

The stream buffer has reached or exceeded the stream buffer time value in seconds of data. On subscribing streams, a full buffer indicates that a stream has enough stream data in it to begin audibly or visually playing. On a publishing stream, a full buffer indicates that so much data is waiting in the buffer to be sent to the server that the buffer has reached or exceeded the stream's buffer time value.

Clear.Failed

error

 

X

At least one of the stream files to be deleted by application.clearStreams( ) could not be deleted.

Clear.Success

status

 

X

A recorded stream or streams were successfully cleared by the application.clearStreams( ) method.

Failed

error

X

X

An attempt to use a Stream or NetStream method failed for a reason not described by another code value.

Pause.Notify

status

X

 

A subscribing stream has paused playback. See also Unpause.Notify.

Play.Failed

error

X

 

A play( ) request failed for a reason not described by another code value.

Play.PublishNotify

status

X

 

If a live stream is not immediately available when NetStream objects attempt to subscribe to it, they will wait until it is. When the stream is published, all waiting subscribers receive this message.

Play.Reset

status

X

 

All pending play( ) requests have been dropped and the playlist has been reset.

Play.Start

status

X

 

Stream data has started to arrive from the server. This message is received whenever the server starts sending data to a subscribing stream. Examples include when the stream first starts to play and when it begins to play after a seek or pause.

Play.Stop

status

X

 

Stream data has stopped arriving from the server. When subscribed to a recorded stream, this code indicates the server has come to the end of the stream and does not need to send more data.

Play.StreamNotFound

error

X

 

An attempt to subscribe to a recorded stream has failed because the stream file could not be found. This code value will not be returned if the subscribing stream attempts to play a live or recorded stream using a start parameter value of -2 or omits a start parameter value entirely.

Play.UnpublishNotify

status

X

 

When a live stream stops publishing, all subscribers receive this message.

Publish.BadName

error

X

X

The stream could not be published because a live stream with the same name is currently being published.

Publish.Idle

status

X

 

The message is received by a publisher that has not sent any data on the stream for a long time.

Publish.Start

status

X

 

Informs the publisher that the stream is being successfully published to the server.

Record.Failed

error

X

X

The stream could not be recorded for a reason not described by another code value.

Record.NoAccess

error

X

X

The publisher attempted to record a stream without write access.

Record.Start

status

X

X

Recording has started.

Record.Stop

status

X

X

Recording has stopped.

Seek.Failed

error

X

 

A subscriber's attempt to seek to a time in a stream failed.

Seek.Notify

status

X

 

A subscriber's attempt to seek to a time in a stream has succeeded.

Unpause.Notify

status

X

 

The subscriber has resumed playing a paused stream.

Unpublish.Success

status

X

X

Notice to the publisher that the stream has stopped publishing.




Programming Flash Communication Server
Programming Flash Communication Server
ISBN: 0596005040
EAN: 2147483647
Year: 2003
Pages: 203

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