Index_C


C

Caen, Eric, 69

Caen, Herv , 69

Cambron, Beverly, 173, 175–184

Cambron, Melanie, 57, 243, 307–315

Campbell, Chris, 244, 317–324

cancellation, risk of, 43–44

Cannell, Travis, 175, 179

Capcom, 66

capital structure, 104–105

Card Dash, 154

Cardoza Entertainment Inc., 288

Carrier Sales model, 131, 132, 143

cash flow statements, 101–102

Castle Wolfenstein, 107

casual piracy, 236–238

Cavanagh, Jane, 70

Centipede, 154

Centre Gold, 67, 70

Chen, Sande, 145–157

cherry picking, 31

Chronic Logic, 88

Chubb, Jeremy, 198–201

Claessens, Tanya, 35, 50

Clockwork, 72

closed platforms, 24

closeout games, 28

code ownership, 286

CogniToy, 147–148

collections, 166–168

Collins, Van, 148

Columbia Pictures, 263

combined business models, 153–157

commercial failure, risk of, 44

commission, game agents, 206

communication, 62, 63, 86–87, 286, 310

Compaq Computer Corporation, 25

completion bond funding, 17

concept development, 245–246

confidentiality, 213

console platforms, 26–27, 49

console publishers, 20–22, 267

consoles

console platforms, 26–27, 49

console publishers, 20–22, 267

Microsoft Xbox, 18, 26, 27, 191

Nintendo Game Boy Advance, 24, 27

Nintendo Gamecube, 18, 20, 23, 24, 26, 191

Sega Dreamcast, 27

Sony Playstation 2, 18, 20, 26, 191

content aggregators, 136, 140, 143. See also Aggregator Sales model

content specialists, 160

contracts. See also legal issues; licenses

business plans, 95

buy-sell agreements, 122

code ownership, 286

contracts and due diligence review, 122–123

contract testing, 22

cost-based, 33–34

development, 17, 47–48, 186–187

developer-specific considerations, 215–219

importance of contracts, 210–211

letter of intent, 210

payment schedules, 209–210

royalties, 210

standard sections, 212–215

game agents, 205–208

monetary aspects of, 33–35, 101

negotiating tools, 8

Non-Compete Agreement (NCA), 121

outsourcing, 285–286

prototyping, 186

publishing, 9–10, 187

royalty-based, 34–35, 39

work for hire, 186

worldwide publishers, 227

contracts and due diligence review, 122–123

contract testing, 22

convergent iteration, 248–250

Cook, Simon, 67

cooperative channel inventory management, 21

copy protection, 236–238

Core Design, 70

Cornwall, Charles, 69

cost and margin pricing model, 41

cost-based contracts, 33–34

costs. See also billing

art and animation providers, 19–20

game development, 16, 36

of goods, 46

motion capture, 19

"open to buy" budget, 32

price reductions, 52

pricing of games, 236

profitability of projects, 45–47

country-by-country model of publishing, 221, 223, 228–232

creative producer personality type, 60–61

creative risk management, 100

cross-collateralization, 45, 218

Cryo Interactive, 68, 71, 73, 75

customer service. See also employees; volunteers

general discussion, 51

planning, 274–275

policies, 275

staffing, 275–281




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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