Caen, Eric, 69
Caen, Herv , 69
Cambron, Beverly, 173, 175–184
Cambron, Melanie, 57, 243, 307–315
Campbell, Chris, 244, 317–324
cancellation, risk of, 43–44
Cannell, Travis, 175, 179
Capcom, 66
capital structure, 104–105
Card Dash, 154
Cardoza Entertainment Inc., 288
Carrier Sales model, 131, 132, 143
cash flow statements, 101–102
Castle Wolfenstein, 107
casual piracy, 236–238
Cavanagh, Jane, 70
Centipede, 154
Centre Gold, 67, 70
Chen, Sande, 145–157
cherry picking, 31
Chronic Logic, 88
Chubb, Jeremy, 198–201
Claessens, Tanya, 35, 50
Clockwork, 72
closed platforms, 24
closeout games, 28
code ownership, 286
CogniToy, 147–148
collections, 166–168
Collins, Van, 148
Columbia Pictures, 263
combined business models, 153–157
commercial failure, risk of, 44
commission, game agents, 206
communication, 62, 63, 86–87, 286, 310
Compaq Computer Corporation, 25
completion bond funding, 17
concept development, 245–246
confidentiality, 213
console platforms, 26–27, 49
console publishers, 20–22, 267
consoles
console platforms, 26–27, 49
console publishers, 20–22, 267
Microsoft Xbox, 18, 26, 27, 191
Nintendo Game Boy Advance, 24, 27
Nintendo Gamecube, 18, 20, 23, 24, 26, 191
Sega Dreamcast, 27
Sony Playstation 2, 18, 20, 26, 191
content aggregators, 136, 140, 143. See also Aggregator Sales model
content specialists, 160
contracts. See also legal issues; licenses
business plans, 95
buy-sell agreements, 122
code ownership, 286
contracts and due diligence review, 122–123
contract testing, 22
cost-based, 33–34
development, 17, 47–48, 186–187
developer-specific considerations, 215–219
importance of contracts, 210–211
letter of intent, 210
payment schedules, 209–210
royalties, 210
standard sections, 212–215
game agents, 205–208
monetary aspects of, 33–35, 101
negotiating tools, 8
Non-Compete Agreement (NCA), 121
outsourcing, 285–286
prototyping, 186
publishing, 9–10, 187
royalty-based, 34–35, 39
work for hire, 186
worldwide publishers, 227
contracts and due diligence review, 122–123
contract testing, 22
convergent iteration, 248–250
Cook, Simon, 67
cooperative channel inventory management, 21
copy protection, 236–238
Core Design, 70
Cornwall, Charles, 69
cost and margin pricing model, 41
cost-based contracts, 33–34
costs. See also billing
art and animation providers, 19–20
game development, 16, 36
of goods, 46
motion capture, 19
"open to buy" budget, 32
price reductions, 52
pricing of games, 236
profitability of projects, 45–47
country-by-country model of publishing, 221, 223, 228–232
creative producer personality type, 60–61
creative risk management, 100
cross-collateralization, 45, 218
Cryo Interactive, 68, 71, 73, 75
customer service. See also employees; volunteers
general discussion, 51
planning, 274–275
policies, 275
staffing, 275–281