Dark Horse Interactive, 71
deals. See contracts
debt funding, 101. See also finances
debugging of game, 21
defect seeding, 324
delivery media manufacturers, role of, 27–28
Dell Computer Corporation, 25
Delphine Software International, 74
demo, creating, 189–191, 250, 264–265
Denki Ltd., 72
design documents
art, 251–252
content of, 188–189
game bible, 210
general discussion, 5–6, 56, 262, 285
localization, 299
technical, 251
design teams, role of, 253–254, 257
developer, headaches of, 38
developer/producer relationships, 55–64
developer/publisher relationship, 12
Develop magazine, 196
development, guiding
business plans
capital structure, 104–105
contents of, 94–98, 118–119
development plan, 98–100
financial plan, 100–103
purpose of, 93–94
producers, 47–48, 55–64
development companies. See game development companies
development contracts, 186. See also contracts
development kits, proprietary, 18
development software/hardware, license to use, 26
development team desirable attributes, 63
Di Cesare, Chris, 155, 156
DID, 72
Digital Integration, 71
Digital Tome, 148–149
direct expenses defined, 46
Direct Sales model
application of, 147–148, 151–152
general discussion, 131–132, 136–137, 145–146
Java 2Micro Edition (J2ME), 143
Wireless Application protocol (WAP), 139–140
Direct X API, 25
Disciples series, 50
distributors, role of, 28–29
Djafari, Thomas, 125–130
DMA Design, 72
Domark, 69
Doom, 88
Dragonrealms, 277, 278
3D Realms, 17–18
Dreamcatcher, 71
Dream Weavers, 72
due diligence defined, 123