Flylib.com
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software
ISBN: 0201633612
EAN: 2147483647
Year: N/A
Pages: 40
Authors:
Erich Gamma
,
Richard Helm
,
Ralph Johnson
,
John Vlissides
BUY ON AMAZON
Cover
Introduction
The Catalog of Design Patterns
A Case Study: Designing a Document Editor
Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
Structural Patterns
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
Conclusion
Appendices
Glossary
Guide to Notation
Foundation Classes
Bibliography
Design Patterns: Elements of Reusable Object-Oriented Software
ISBN: 0201633612
EAN: 2147483647
Year: N/A
Pages: 40
Authors:
Erich Gamma
,
Richard Helm
,
Ralph Johnson
,
John Vlissides
BUY ON AMAZON
High-Speed Signal Propagation[c] Advanced Black Magic
Signal Propagation Model
Differential Signaling
150- W STP-A Noise and Interference
Signal Integrity Simulation Process
Pi-Model Operated in the LC Region
What is Lean Six Sigma
Key #3: Work Together for Maximum Gain
Beyond the Basics: The Five Laws of Lean Six Sigma
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
.NET System Management Services
Handling WMI Events
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Providers
WMI Security
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Introduction to Probability and Statistics for Projects
Organizing and Estimating the Work
Risk-Adjusted Financial Management
Special Topics in Quantitative Management
Python Standard Library (Nutshell Handbooks) with
The cPickle Module
The netrc Module
The urlparse Module
The tokenize Module
The keyword Module
Digital Character Animation 3 (No. 3)
Chapter One. Basics of Character Design
Facial Rigging
The Mechanics of Walking
Reptiles
Conclusion
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies