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Our goal in this book is to make you a game designer. We want to give you the skills and tools you'll need to take your ideas and craft them into games that aren't mere extensions of the games already on the market. We want to enable you to push the envelope on game design, and the key to doing this is process. The approach you will learn here is about internalizing a method of iterative design and playtesting that will make you more creative and productive, while helping you to avoid many of the pitfalls that plague game designers.
The following chapters in this first section will lay out a vocabulary of design and help you to think critically about the games you play and the games you want to design. Understanding how games work and why players play them is the next step to becoming a game designer.
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