Final Thoughts

If you're playing a Star Wars game and fighting the Empire, you've got a lot of Cohesiveness built right in. You've got a persistent enemy, persistent allies, you live in a universe where people in one part are aware of those in another, and so on.

But this isn't always the case in every game. If, in the game you design, you've got the player's character going on an adventure, particularly if it's an adventure that takes the player from one location to another on a kind of "road trip," then sometimes you need to work to ensure that it all hangs together i.e., that it stays Cohesive.

If the game offers you the chance to play different characters, even characters who don't "know" each other, and these characters go through very different types of missions, then the need for Cohesiveness becomes paramount.

Your life, no doubt, has continuity. That's because it utilizes many Cohesiveness Techniques. Although the number of Cohesiveness Techniques is quite vast, hopefully the ones mentioned in this chapter will serve as a strong foundation.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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