This book has concentrated on showing you how to program. I thought it most important to teach you the ideas and concepts behind programming and to show you the techniques used in most modern programming languages. I’ve also tried to inculcate good programming practices right from the start.
In this scheme of things, creating actual applications for the sake of creating applications has been a secondary goal. True, we’ve built some impressive applications, for example, the game of Rock, Scissors, and Paper in Chapter 3 and the Tchatshke Gulch auction in Chapter 7 and Chapter 8. But these applications were examples to illustrate techniques (Rock, Scissors, and Paper showed conditional expressions, and Tchatshke Gulch showed object-oriented programming and how to work with a timer event).
I’ll publish the best, coolest examples I get from readers in the next edition of this book. You’ll receive credit for the program and a free copy of the book when it’s republished.
In this chapter, I’ll show you the following:
How to create rollovers, which is the name for a visual effect that changes the appearance of an object based on the current location of the mouse
These are fun applications, and they’re easy. So come on in, the water’s fine; let’s all have a party because … you’re a programmer now!