[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] WAD files history of game programming 2nd 3rd Warcraft stippling effects water animation example (palette rotation effects) 2nd 3rd water. [See also oceans] wave frequency spectrum weakest enemy test (IMs) web sites NIST (National Institute of Standards and Technology) NVIDIA weighted graph data structure willing suspension of disbelief Win32 API asynchronous keyboard routines 2nd 3rd Windows 95 history of DirectX Wolfenstein history of game programming progress design pattern Wolfenstein 3D indoors rendering world transform Direct3D World Wide Web history of game programming worlds. [See game worlds] Worley, Steven Renderman shaders Wozniak, Steve history of game programming |