Table of content


   
  Table of Contents
  Index
Flash Web Design The Art of Motion Graphics
By HILLMAN   CURTIS
   
Publisher : New Riders Publishing
Pub Date : March 24, 2000
ISBN : 0-7357-0896-7
Pages : 256
Copyright
      About the AUTHOR
      ABOUT the book
        ACKNOWLEDGEMENTS
        CO-AUTHORS
        A MESSAGE from NEW RIDERS
     
      FOREWORD
        ERIC WITTMAN MACROMEDIA
     
      Chapter  ONE.   the art of motion graphics
        welcome FROM HILLMAN CURTIS
        how THE BOOK WORKS
        HOW I LEARNED TO LOVE DESIGNING FOR THE WEB STRANGELOVE
        the motion is the message
        motion: the universal language
        moving toward a GLOBAL VISUAL LANGUAGE
        process GLOBAL VISUAL LANGUAGE
        working toward a GLOBAL VISUAL LANGUAGE
        respecting the TECHNICAL ENVIRONMENT
        addressing MULTITASKING ATTENTION DEFICIT
        identifying the EMOTIONAL CENTER
        ROGER BLACK's INTERACTIVE BUREAU/CIRCLE.COM targeting the emotional center
        TECHNICAL ENVIRONMENT: identifying the essentials
        Razorfish WORKING THE GLOBAL VISUAL LANGUAGE
        process GLOBAL VISUAL LANGUAGE CONCLUSION
     
      Chapter  TWO.   MACROMEDIA SHOCKZONE DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        STEP 01 preparing the STAGE
        STEP 02 layers SETUP
        STEP 03 establishing a BACKGROUND SYMBOL
        STEP 04 establishing the GUIDE LAYER
        STEP 05 creating and positioning THE GUIDES
        STEP 06 creating the VERTICAL GUIDES
        STEP 07 creating the TEXT
        STEP 08 animating the text, PART 1
        STEP 09 adding frames and TWEENS
        STEP 10 fading and scaling THE LETTERS
        STEP 11 animating the text, PART 2
        STEP 12 creating CIRCLES
        STEP 13 combining circles AND LETTERS
        STEP 14 bringing it all TOGETHER
        STEP 15 creating split fade TRANSITIONS
        STEP 16 adding the film GRAIN TEXTURE
        conclusion
     
      Chapter  THREE.   20k advertisement DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        file setup
        STEP 01 working with BACKGROUNDS
        STEP 02 creating a MASK
        STEP 03 designing the grid ELEMENT IN FREEHAND 8
        STEP 04 importing the grid INTO FLASH
        STEP 05 adjusting the GRID
        STEP 06 designing with GRADIENTS
        STEP 07 fleshing out the speaker USING GRADIENTS
        STEP 08 animating the SPEAKER
        STEP 09 adding text and making use of CONTRASTING RHYTHM
        STEP 10 using CLIENT ART
        STEP 11 adding SOUND
        STEP 12 optimizing sound FOR THE WEB
        STEP 13 preloading for STREAMING
        STEP 14 using the bandwidth PROFILER
        STEP 15 using the SIZE REPORT
        conclusion
     
      Chapter  FOUR.   HILLMANCURTIS.com NAVIGATION deconstruction
        thoughts BEHIND THE DESIGN
        movie CLIPS
        STEP 01 file SETUP
        STEP 02 preparing the VIDEO
        STEP 03 importing sequential bitmaps into Flash ”CREATING MOVIECLIP 1
        STEP 04 aligning the imported BITMAPS
        STEP 05 importing sequential bitmaps into Flash ”CREATING MOVIECLIP 2
        STEP 06 scripting the movie clip FOR ROLLOFF ACTION
        STEP 07 adding a BUTTON AREA
        STEP 08 naming movie clip INSTANCES
        STEP 09 coding the BUTTON
        STEP 10 setting the rolloff BEHAVIOR
        STEP 11 adding Flash text TO THE MOVIE
        conclusion
     
      Chapter  FIVE.   3D WIREFRAME DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        an overview of OUR PROCESS
        storyboarding 3D
        the 3D modeling PROGRAM
        STEP 01 building the object: THE CPU
        STEP 02 setting the VIEW
        STEP 03 rotating the CPU
        STEP 04 importing the CPU INTO FLASH
        STEP 05 centering the CPU
        STEP 06 optimizing the CPU
        STEP 07 bringing the object TO LIFE
        STEP 08 adding dimension to THE WIREFRAME
        STEP 09 freezing motion FOR EFFECT
        STEP 10 motion in PERSPECTIVE
        conclusion
     
      Chapter  SIX.   VIDEO INTO VECTORS DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        STEP 01 pre-production PLANNING
        STEP 02 motion capture and BITMAP REDUCTION
        STEP 03 video to vectors: converting a bitmap to a vector GRAPHIC IN FLASH
        STEP 04 activating your VECTOR VIDEO
        STEP 05 creating reverse MOVEMENT
        conclusion
     
      Chapter  SEVEN.   CHRISTINA MANNING POEM DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        streaming MP3 voiceovers with Flash movies
        Sky CHRISTINA MANNING
        recording and processing sound
        firewire video capture
        STEP 01 one-stop CAPTURE
        STEP 02 optimizing audio ”NORMALIZING
        STEP 03 optimizing audio ”NOISE GATES
        STEP 04 exporting audio SECTIONS
        STEP 05 encoding MP3 audio IN FLASH
        STEP 06 applying global EXPORT SETTINGS
        STEP 07 integrating visuals and STREAMING AUDIO
        STEP 08 working the TEXT
        STEP 09 the fade and FLOAT OUT
        STEP 10 smart preloads and TESTING THE STREAM
        STEP 11 smart PRELOADS
        conclusion
     
      Chapter  EIGHT.   DECONSTRUCTION MANIFESTIVAL
        thoughts BEHIND THE DESIGN
        Flash object-oriented programming
        STEP 01 manifestival in DEPTH
        STEP 02 naming the INSTANCES
        STEP 03 external movie clip objects ”the tunnel and SUBWAY MOVIECLIPS
        STEP 04 the script OBJECT
        STEP 05 the script object: INITIALIZE SCRIPT
        STEP 06 create an instance of the SCRIPT MOVIECLIP
        STEP 07 run the initialization ROUTINE
        STEP 08 manifestival movie BEHAVIOR
        STEP 09 combining SCRIPTS
        STEP 10 the rollover SCRIPT
        STEP 11 the rollover script: controlling the LINE OBJECT
        STEP 12 rolloverscript: controlling the DANCER MOVIE CLIP
        STEP 13 building a conditional statement in the EXPRESSION EDITOR
        STEP 14 rolloverscript: controlling the logo MOVIE CLIP
        STEP 15 building the ROLLOUTSCRIPT
        STEP 16 rolloutscript: controlling the DANCER OBJECT
        STEP 17 adding object-oriented actions to the NAVIGATION BUTTONS
        conclusion
     
      Chapter  NINE.   JUXT INTERACTIVE DECONSTRUCTION
        thoughts BEHIND THE DESIGN
        print works
        the pitfalls of screen presentation
        making an impact and delivering a tangible
        how FreeHand makes this all happen
        process overview
        STEP 01 deconstructing LundstromARCH
        STEP 02 sketching the intro ANIMATION
        STEP 03 the concept DESIGN BOARD
        STEP 04 moving from FreeHand TO FLASH
        STEP 05 setting up FreeHand COLORS TO EXPORT TO FLASH
        STEP 06 organizing imported OBJECTS
        STEP 07 executing the ANIMATION
        STEP 01 importing the next MOMENT IN TIME
        legacy
        conclusion
     
      Chapter  TEN.   FLASH Resources
        inspirational Flash SITES
        technical Flash sites
        audio loops and SOFTWARE
        stats sites
        recommended books
     
      Index


Flash Web Design The Art Of Motion Graphics
Flash Web Design oder: the art of motion graphics
ISBN: 3827256623
EAN: 2147483647
Year: 2005
Pages: 192

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