Summary


In this final chapter, we've seen how to control the logical and physical organization of code in a Visual C# .NET application. In summary, we have covered:

  • How to use namespaces to partition the application into logical groups of related types, and how these can relate to packages in a UML object model

  • How to use assemblies and modules to break your applications into workable, reusable, and uniquely named sections, that could be written in multiple .NET languages

  • How to compile and deploy your application as separate assemblies, including the use of DLLs, EXEs, and modules

  • How to use the Global Assembly Cache to create a shared assembly that can easily be located by the CLR, and how the GAC should remove the DLL hell that happened with the Windows Registry

  • How to build documentation into a compiled assembly

  • How to use XML tags to produce and maintain professional-looking documentation with relatively little effort




C# Class Design Handbook(c) Coding Effective Classes
C# Class Design Handbook: Coding Effective Classes
ISBN: 1590592573
EAN: 2147483647
Year: N/A
Pages: 90

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net