Chapter 3. Introduction to Programming


[Page 38]

3.1

PROGRAMMING IS ABOUT NAMING

3.2

FILES AND THEIR NAMES

3.3

CLASS AND OBJECT METHODS

3.4

WORKING WITH TURTLES

3.5

CREATING METHODS

3.6

WORKING WITH MEDIA

3.7

CONCEPTS SUMMARY


Chapter Learning Objectives

The media learning goals for this chapter are:

  • To create a World object and Turtle objects and move the turtles to draw shapes.

  • To create Picture objects and show them.

  • To create Sound objects and play them.

The computer science goals for this chapter are:

  • To invoke (execute) class and object methods.

  • To create objects using the new keyword.

  • To write methods (functions).

  • To introduce using parameters to make methods more reusable.

  • To introduce method overloading.



Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
ISBN: N/A
EAN: N/A
Year: 2007
Pages: 191

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