Summary

[ LiB ]

Summary

Wow, you've come a long way. Just a few short 80 pages or so ago you were a newbie Python programmer; now you can surf with the best of them! You should feel comfortable creating a game loop, loading sounds and graphics, and doing basic networking with Python now.

Important points from this chapter:

  • The two keys to Pygame are the surface and the rect .

  • Really understanding blitting and sprites can greatly increase your game's performance.

  • There is a ton of libraries that exist for doing things in Python.

  • Tkinter has more methods and constructs than you can throw a stick at.

  • Tkinter's pack() , grid() , and place() methods are the key to organizing the Tkinter GUI.

  • There are tried and tested libraries for dealing with common development needs like networking and sound, most of which are uncomplicated.

[ LiB ]


Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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