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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Certified Ethical Hacker Exam Prep
Key Terms
Digital Signatures
System Hacking
Answers to Practice Exam Questions
License
Building Web Applications with UML (2nd Edition)
Web Applications
Security Strategies
Discussion
HTML to UML
Requirements and Use Case Model
Cisco Voice Gateways and Gatekeepers
SIP Pros and Cons
Review Questions
Analog Circuits
Tcl IVR and VoiceXML Application Overview
Configuring the Gateway to Use a Tcl Script
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
3-D Layers from Photoshop Layers
Matte and Keying Plug-ins
Static Matte Painting in Photoshop
Color, Light, and Focus
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
Deployment Scenarios
General Packet Radio Service Tunneling Protocol
SIP
Site-to-Site IPSec VPNs
Optional Commands
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Getting Faster to Get Better Why You Need Both Lean and Six Sigma
Success Story #1 Lockheed Martin Creating a New Legacy
The Value in Conquering Complexity
Phase 1 Readiness Assessment
Phase 4 Performance and Control
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