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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Configuring Cisco Gateways and Trunks
Security and Hot Fix Policy
Security Taboos
Review Questions
Summary
MySQL Cookbook
Selecting a Database
Using mysql in Shell Scripts
WHERE Clauses and Column Aliases
Validation Using Table Metadata
Verifying Transaction Support Requirements
Competency-Based Human Resource Management
Competency-Based Employee Training
Competency-Based Employee Rewards
Competency-Based Employee Development
The Transformation to Competency-Based HR Management
Appendix B Further Suggestions on Employee Development
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Part I: SOA and Web Services Fundamentals
Common principles of service-orientation
Introduction to service-oriented analysis
Part V: Building SOA (Technology and Design)
Service-Oriented Design (Part IV: Business Process Design)
Programming .Net Windows Applications
Start Page
Termination Buttons
ScrollBar
Writing It by Hand
Assert Yourself
Python Standard Library (Nutshell Handbooks) with
The getopt Module
The whrandom Module
The multifile Module
The imp Module
The new Module
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