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ITV Handbook: Technologies and Standards
ITV Handbook: Technologies and Standards
ISBN: 0131003127
EAN: 2147483647
Year: 2003
Pages: 170
Authors:
Edward M. Schwalb
BUY ON AMAZON
Main Page
Table of content
Copyright
IMSC Press Multimedia Series
About Prentice Hall Professional Technical Reference
Preface
Chapter 1. Introduction
1.1 Interactivity
1.2 History
1.3 Present
1.4 Vendors
1.5 Future
1.6 Framework
1.7 Technologies
1.8 Major Organizations
1.9 Organization of This Book
1.10 References
Chapter 2. iTV Scenarios
2.1 Advertising Scenarios
2.2 Electronic Program Guide Scenarios
2.3 Video on Demand Scenarios
2.4 Game Scenarios
2.5 Game Show Scenarios
2.6 Interactive Music Programs
2.7 Interactive Educational Programming
2.8 Quizzes
2.9 Interactive News
2.10 Interactive Sports Scenario
2.11 Transportation Scenarios
2.12 Trading Scenarios
2.13 Conclusion
2.14 References
Chapter 3. iTV Food Chain
3.1 Overview
3.2 Broadcast Model
3.3 Interactivity
3.4 Data Delivery
3.5 Authoring Content
3.6 Packaging Content
3.7 References
Chapter 4. iTV Receivers
4.1 Expectations from Receivers
4.2 Platform Architecture
4.3 Platform Components
4.4 Application Meta-data Issues
4.5 Network Independent Resource Access
4.6 Operational Dynamics
4.7 Conclusion
4.8 References
Chapter 5. Declarative Content
5.1 Background
5.2 HTML
5.3 XML
5.4 XHTML
5.5 Cascading Style Sheets
5.6 Declarative Data Essence
5.7 Conclusion
5.8 References
Chapter 6. Script Content
6.1 Brief History
6.2 Dynamic HTML
6.3 Script Language Specification Overview
6.4 Execution
6.5 Expressions
6.6 Operators
6.7 Statements
6.8 Functions
6.9 Native Objects
6.10 Conclusion
6.11 References
Chapter 7. JavaTV
7.1 The Java Language
7.2 Programming Model
7.3 The Class File Format
7.4 Personal Java
7.5 Java Security
7.6 JavaTV
7.7 Conclusion
7.8 References
Chapter 8. HAVi
8.1 Introduction
8.2 Framework
8.3 Device Model
8.4 Architecture Elements
8.5 Graphic User Interface
8.6 User Interface Model
8.7 Display Model
8.8 Interface Design
8.9 Widgets
8.10 Integration of Graphics and Video
8.11 Pluggable Look
8.12 Effects
8.13 Integration with Java TV and JMF
8.14 Conclusion
8.15 References
Chapter 9. Media Streaming
9.1 Introduction
9.2 MPEG Transports
9.3 IP Transports and IP Multicast
9.4 Audio Streaming
9.5 MPEG-2 Video Streaming
9.6 Time and Synchronization
9.7 Synchronizing Data with Video
9.8 Java Media Framework (JMF)
9.9 Synchronized Multimedia Integration Language (SMIL)
9.10 References
Chapter 10. Security
10.1 Introduction
10.2 The Public Key Infrastructure (PKI)
10.3 Java Security Framework
10.4 XML Digital Signatures (XMLDSIG)
10.5 Transport Layer Security (TLS)
10.6 Cable Conditional Access TV
10.7 Conclusion
10.8 References
Chapter 11. Broadcasting Files
11.1 Introduction
11.2 Sections, Modules, and Objects
11.3 File System Objects
11.4 Conclusion
11.5 References
Chapter 12. Content Formats
12.1 Graphics
12.2 Audio Formats
12.3 Video Formats
12.4 Asset Management Formats
12.5 Conclusion
12.6 References
Chapter 13. Standards and Specifications
13.1 Advanced Television Enhancement Forum (ATVEF)
13.2 Digital Video Broadcast (DVB) Multimedia Home Platform (MHP)
13.3 CableLabs Open Cable Application Platform (OCAP)
13.4 North-AmericaUS Advanced Television Systems Committee (ATSC)
13.5 Japan s Association of Radio Industries and Businesses (ARIB)
13.6 TV-Anytime
13.7 iTV Production Standards
13.8 Conclusion
13.9 References
Additional Resources
Acronyms
About the Author
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index Q
Index R
Index S
Index T
Index U
Index V
Index W
Index X
Index Y
ITV Handbook: Technologies and Standards
ISBN: 0131003127
EAN: 2147483647
Year: 2003
Pages: 170
Authors:
Edward M. Schwalb
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Basic Graphics Commands
Adding Sound Effects to Your Game
Qshell for iSeries
The Exit Status and Decision-Making
Additional Control Structures
Commands
Path-Name Expansion
Appendix C Qshell and CL Commands for the IFS
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Individual change
Leading change
Restructuring
Cultural change
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Codes, Standards, and Safety Practices
Infrastructure Wiring Basics
Home Lighting Basics
Home Security Surveillance Systems
Programming
Understanding Digital Signal Processing (2nd Edition)
ALIASING: SIGNAL AMBIGUITY IN THE FREQUENCY DOMAIN
FFT SOFTWARE PROGRAMS
HILBERT TRANSFORM DEFINITION
CASCADED INTEGRATOR-COMB FILTERS
Section A.2. ARITHMETIC REPRESENTATION OF COMPLEX NUMBERS
Digital Character Animation 3 (No. 3)
Finalizing Your Design
Chapter Three. Rigging Characters
Chapter Four. Basics of Animation
Chapter Five. Creating Strong Poses
Chapter Nine. Acting
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