Time for Change

There are only two arguments that can be mounted in favor of application software implemented in the file system model: Our software is already designed and built that way, and users are used to it.

Neither of these arguments is valid. The first one is irrelevant because new programs written with a unified file model can freely coexist with the older implementation model applications. The underlying file system doesn't change at all. In much the same way that toolbars quickly invaded the interfaces of most applications in the last few years, the unified file model could also be implemented with similar success and user acclaim.

The second argument is more insidious, because its proponents place the user community in front of them like a shield. What's more, if you ask users themselves, they will reject the new solution because they abhor change, particularly when that change affects something they have already worked hard to master—like the file system. However, users are not always the best predictors of design successes, especially when the designs are different from anything they've already experienced.

In the eighties, Chrysler showed consumers early sketches of a dramatic new automobile design: the minivan. The public gave a uniform thumbs-down to the new design. Chrysler went ahead and produced the Caravan anyway, convinced that the design was superior. They were right, and the same people who initially rejected the design have not only made the Caravan the one of the best-selling minivans, but also made the minivan the most popular new automotive archetype since the convertible.

Users aren't interaction designers, and they cannot be expected to visualize the larger effects of interaction paradigm shifts. But the market has shown that people will gladly give up painful, poorly designed software for easier, better software even if they don't understand the explanations behind the design rationale.




About Face 2.0(c) The Essentials of Interaction Design
About Face 2.0(c) The Essentials of Interaction Design
ISBN: N/A
EAN: N/A
Year: 2006
Pages: 263

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