Section 6.1. State Machines
Section 6.2. Graphical User Interface (GUI) Design and Prototyping (UI Controller>>Message Queue Pattern)
Section 6.3. Abstraction in the Code, Detail Outside the Code
Section 6.4. Error Handling
Section 6.5. Pre- and Postconditions: Check What Comes In and What Goes Out
Section 6.6. Reuse
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