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sendmail Performance Tuning
sendmail Performance Tuning
ISBN: 0321115708
EAN: 2147483647
Year: 2005
Pages: 67
Authors:
Nick Christenson
BUY ON AMAZON
Main Page
Table of content
Copyright
Praise for sendmail Performance Tuning
Preface
Chapter 1. Introduction
1.1 Performance Tuning Examples
1.2 sendmail Versions Covered
1.3 Definitions
1.4 Email Server Tasks
1.5 Tuning Isn t Always Necessary
1.6 Not So Fast . . .
1.7 Email System Profiling
1.8 General Tuning Ideas
1.9 Summary
Chapter 2. sendmail Introduction
2.1 Obtaining sendmail
2.2 Building sendmail
2.3 Creating a .cf file
2.4 Why Use M4?
2.5 System Setup
2.6 Summary
Chapter 3. Tuning Email Relaying
3.1 What Happens During Relaying
3.2 Synchronization
3.3 Filesystems
3.4 File Space
3.5 Networking
3.6 Summary
Chapter 4. Tuning Email Reception
4.1 What Happens During Email Reception
4.2 Recipient Verification
4.3 Storage Systems
4.4 Disks
4.5 Solid State Disks
4.6 POP Tuning Specifics
4.7 Message Store Hashing
4.8 IMAP Tuning Specifics
4.9 Summary
Chapter 5. Tuning Email Sending
5.1 Mailing Lists
5.2 Command-Line Message Generation
5.3 Draining Queues
5.4 Another Mailing List Strategy
5.5 SMTP PIPELINING
5.6 More Notes on Mass Mailing
5.7 Summary
Chapter 6. Configuration, Security, and Architecture
6.1 Configuration
6.2 Security and Performance
6.3 Other General Strategies
6.4 Summary
Chapter 7. Finding and Removing Bottlenecks
7.1 Kernel Parameters Run Amok
7.2 The Quick Fix
7.3 Tools
7.4 syslog
7.5 Removing Bottlenecks
7.6 Summary
Chapter 8. Load Generation and Testing
8.1 Test System Setup
8.2 Testing Tools
8.3 Load Testing Pitfalls
8.4 Summary
Chapter 9. Conclusion
Bibliography
sendmail Performance Tuning
ISBN: 0321115708
EAN: 2147483647
Year: 2005
Pages: 67
Authors:
Nick Christenson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Agile Project Management: Creating Innovative Products (2nd Edition)
Thriving in a Chaordic World
Employ Iterative, Feature-Based Delivery
Practice: Customer Team-Developer Team Interface
Team Self-Discipline
Summary
CISSP Exam Cram 2
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Computer System Architecture
Telecommunications and Network Security
Programming Languages
Database Management
Metrics and Models in Software Quality Engineering (2nd Edition)
Total Quality Management
Applying the Seven Basic Quality Tools in Software Development
Control Chart
Measuring the Value of Process Improvement
Data Quality Control
Adobe After Effects 7.0 Studio Techniques
Workspaces and Panels
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Conditionals and Triggers
Cineon Log Space
Learning to See
802.11 Wireless Networks: The Definitive Guide, Second Edition
WEP Cryptographic Operations
Scanning
High Rate Direct Sequence PHY
Using 802.11 on Windows
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